Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--UnrealShare.Suits | +--UnrealShare.KevlarSuit
00001 //============================================================================= 00002 // KevlarSuit. 00003 //============================================================================= 00004 class KevlarSuit extends Suits; 00005 00006 #exec TEXTURE IMPORT NAME=I_kevlar FILE=TEXTURES\HUD\i_kevlar.PCX GROUP="Icons" MIPS=OFF 00007 00008 #exec MESH IMPORT MESH=KevSuit ANIVFILE=MODELS\kevlar_a.3D DATAFILE=MODELS\kevlar_d.3D X=0 Y=0 Z=0 00009 #exec MESH ORIGIN MESH=KevSuit X=0 Y=0 Z=0 YAW=64 ROLL=0 00010 #exec MESH SEQUENCE MESH=KevSuit SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=AkevSuit1 FILE=MODELS\Kevlar.PCX GROUP="Skins" 00012 #exec MESHMAP SCALE MESHMAP=KevSuit X=0.05 Y=0.05 Z=0.1 00013 #exec MESHMAP SETTEXTURE MESHMAP=KevSuit NUM=1 TEXTURE=AkevSuit1 00014 00015 #exec AUDIO IMPORT FILE="Sounds\pickups\suit1.WAV" NAME="suitsnd" GROUP="Pickups" 00016 00017 defaultproperties 00018 { 00019 PickupMessage="You picked up the Kevlar Suit" 00020 PickupViewMesh=LodMesh'UnrealShare.KevSuit' 00021 Charge=100 00022 ArmorAbsorption=80 00023 bIsAnArmor=True 00024 AbsorptionPriority=6 00025 PickupSound=Sound'UnrealShare.Pickups.suitsnd' 00026 Icon=Texture'UnrealShare.Icons.I_kevlar' 00027 DrawType=DT_Mesh 00028 Mesh=LodMesh'UnrealShare.KevSuit' 00029 CollisionRadius=20.000000 00030 CollisionHeight=30.000000 00031 }