UnrealShare
Class KevlarSuit

source: e:\games\UnrealTournament\UnrealShare\Classes\KevlarSuit.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--UnrealShare.Suits
               |
               +--UnrealShare.KevlarSuit
Direct Known Subclasses:None

class KevlarSuit
extends UnrealShare.Suits

//============================================================================= // KevlarSuit. //=============================================================================

Source Code


00001	//=============================================================================
00002	// KevlarSuit.
00003	//=============================================================================
00004	class KevlarSuit extends Suits;
00005	
00006	#exec TEXTURE IMPORT NAME=I_kevlar FILE=TEXTURES\HUD\i_kevlar.PCX GROUP="Icons" MIPS=OFF
00007	
00008	#exec MESH IMPORT MESH=KevSuit ANIVFILE=MODELS\kevlar_a.3D DATAFILE=MODELS\kevlar_d.3D X=0 Y=0 Z=0
00009	#exec MESH ORIGIN MESH=KevSuit X=0 Y=0 Z=0 YAW=64 ROLL=0
00010	#exec MESH SEQUENCE MESH=KevSuit SEQ=All STARTFRAME=0  NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=AkevSuit1 FILE=MODELS\Kevlar.PCX GROUP="Skins"
00012	#exec MESHMAP SCALE MESHMAP=KevSuit X=0.05 Y=0.05 Z=0.1
00013	#exec MESHMAP SETTEXTURE MESHMAP=KevSuit NUM=1 TEXTURE=AkevSuit1
00014	
00015	#exec AUDIO IMPORT FILE="Sounds\pickups\suit1.WAV" NAME="suitsnd" GROUP="Pickups"
00016	
00017	defaultproperties
00018	{
00019	     PickupMessage="You picked up the Kevlar Suit"
00020	     PickupViewMesh=LodMesh'UnrealShare.KevSuit'
00021	     Charge=100
00022	     ArmorAbsorption=80
00023	     bIsAnArmor=True
00024	     AbsorptionPriority=6
00025	     PickupSound=Sound'UnrealShare.Pickups.suitsnd'
00026	     Icon=Texture'UnrealShare.Icons.I_kevlar'
00027	     DrawType=DT_Mesh
00028	     Mesh=LodMesh'UnrealShare.KevSuit'
00029	     CollisionRadius=20.000000
00030	     CollisionHeight=30.000000
00031	}

End Source Code