Core.Object | +--Engine.Actor | +--Engine.Pawn | +--UnrealShare.Bots | +--UnrealShare.HumanBot | +--UnrealShare.FemaleBot | +--UnrealShare.FemaleOneBot
void
ForceMeshToExist()
00001 //============================================================================= 00002 // FemaleOneBot. 00003 //============================================================================= 00004 class FemaleOneBot extends FemaleBot; 00005 00006 function ForceMeshToExist() 00007 { 00008 Spawn(class'FemaleOne'); 00009 } 00010 00011 defaultproperties 00012 { 00013 CarcassType=Class'UnrealShare.FemaleOneCarcass' 00014 Skin=Texture'UnrealShare.Skins.gina' 00015 Mesh=LodMesh'UnrealShare.Female1' 00016 }