Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--UnrealShare.Health | +--UnrealShare.Bandages
00001 //============================================================================= 00002 // Bandages. 00003 //============================================================================= 00004 class Bandages extends Health; 00005 00006 #exec MESH IMPORT MESH=bandage ANIVFILE=MODELS\band_a.3D DATAFILE=MODELS\band_d.3D LODSTYLE=10 00007 #exec MESH LODPARAMS MESH=bandage STRENGTH=0.75 00008 #exec MESH ORIGIN MESH=bandage X=0 Y=0 Z=0 ROLL=0 00009 #exec MESH SEQUENCE MESH=bandage SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jband1 FILE=MODELS\bandages.PCX GROUP="Skins" 00011 #exec MESHMAP SCALE MESHMAP=bandage X=0.03 Y=0.03 Z=0.06 00012 #exec MESHMAP SETTEXTURE MESHMAP=bandage NUM=1 TEXTURE=Jband1 00013 00014 defaultproperties 00015 { 00016 HealingAmount=5 00017 PickupMessage="You got some bandages +" 00018 PickupViewMesh=LodMesh'UnrealShare.bandage' 00019 Mesh=LodMesh'UnrealShare.bandage' 00020 CollisionRadius=14.000000 00021 CollisionHeight=4.000000 00022 }