UnrealShare
Class Bandages

source: e:\games\UnrealTournament\UnrealShare\Classes\Bandages.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--UnrealShare.Health
               |
               +--UnrealShare.Bandages
Direct Known Subclasses:None

class Bandages
extends UnrealShare.Health

//============================================================================= // Bandages. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Bandages.
00003	//=============================================================================
00004	class Bandages extends Health;
00005	
00006	#exec MESH IMPORT MESH=bandage ANIVFILE=MODELS\band_a.3D DATAFILE=MODELS\band_d.3D LODSTYLE=10
00007	#exec MESH LODPARAMS MESH=bandage STRENGTH=0.75
00008	#exec  MESH ORIGIN MESH=bandage X=0 Y=0 Z=0 ROLL=0
00009	#exec  MESH SEQUENCE MESH=bandage SEQ=All    STARTFRAME=0  NUMFRAMES=1
00010	#exec  TEXTURE IMPORT NAME=Jband1 FILE=MODELS\bandages.PCX GROUP="Skins" 
00011	#exec  MESHMAP SCALE MESHMAP=bandage X=0.03 Y=0.03 Z=0.06
00012	#exec  MESHMAP SETTEXTURE MESHMAP=bandage NUM=1 TEXTURE=Jband1
00013	
00014	defaultproperties
00015	{
00016	     HealingAmount=5
00017	     PickupMessage="You got some bandages +"
00018	     PickupViewMesh=LodMesh'UnrealShare.bandage'
00019	     Mesh=LodMesh'UnrealShare.bandage'
00020	     CollisionRadius=14.000000
00021	     CollisionHeight=4.000000
00022	}

End Source Code