Variables |
name |
AlarmAnim
how long to pause after playing anim before starting attack while paused |
sound |
AlarmSound
tells event triggered creatures to kill alarm triggerer, even if not normally |
name |
NextAlarm
next point to go to |
name |
ShootTarget
tells event triggered creatures to kill alarm triggerer, even if not normally |
bool |
bAttackWhilePaused
how long to pause after playing anim before starting attack while paused |
bool |
bDestroyAlarmTriggerer
tells event triggered creatures to kill alarm triggerer, even if not normally |
bool |
bKillMe
tells event triggered creatures to kill alarm triggerer, even if not normally |
bool |
bNoFail
how long to pause after playing anim before starting attack while paused |
bool |
bStopIfNoEnemy
how long to pause after playing anim before starting attack while paused |
bool |
bStrafeTo
how long to pause after playing anim before starting attack while paused |
float |
ducktime
how long to pause after playing anim before starting attack while paused |
float |
pausetime
how long to pause here |
Source Code
End Source Code