Core.Object | +--Engine.Actor | +--Engine.Pawn | +--UnrealShare.ScriptedPawn | +--UnrealShare.Skaarj | +--UnrealI.SkaarjTrooper | +--UnrealI.SkaarjSniper
00001 //============================================================================= 00002 // SkaarjSniper. 00003 //============================================================================= 00004 class SkaarjSniper extends SkaarjTrooper; 00005 00006 #exec TEXTURE IMPORT NAME=sktrooper2 FILE=MODELS\zaarj2.PCX GROUP=Skins 00007 00008 defaultproperties 00009 { 00010 WeaponType=Class'UnrealI.Rifle' 00011 Aggressiveness=0.300000 00012 Health=140 00013 CombatStyle=0.100000 00014 Skin=Texture'UnrealI.Skins.sktrooper2' 00015 Fatness=114 00016 }