Core.Object | +--Engine.Actor | +--Engine.Pawn | +--UnrealShare.ScriptedPawn | +--UnrealShare.Skaarj | +--UnrealI.SkaarjTrooper | +--UnrealI.SkaarjOfficer
00001 //============================================================================= 00002 // SkaarjOfficer. 00003 //============================================================================= 00004 class SkaarjOfficer extends SkaarjTrooper; 00005 00006 #exec TEXTURE IMPORT NAME=sktrooper3 FILE=MODELS\zaarj3.PCX GROUP=Skins 00007 00008 defaultproperties 00009 { 00010 WeaponType=Class'UnrealI.Razorjack' 00011 Health=200 00012 Skin=Texture'UnrealI.Skins.sktrooper3' 00013 DrawScale=1.100000 00014 Fatness=140 00015 CollisionRadius=35.000000 00016 CollisionHeight=46.000000 00017 Mass=150.000000 00018 Buoyancy=150.000000 00019 }