Core.Object | +--Engine.Actor | +--Engine.Pawn | +--UnrealShare.ScriptedPawn | +--UnrealShare.Skaarj | +--UnrealI.SkaarjTrooper | +--UnrealI.SkaarjGunner
00001 //============================================================================= 00002 // SkaarjGunner. 00003 //============================================================================= 00004 class SkaarjGunner extends SkaarjTrooper; 00005 00006 #exec TEXTURE IMPORT NAME=sktrooper2 FILE=MODELS\zaarj2.PCX GROUP=Skins 00007 00008 defaultproperties 00009 { 00010 WeaponType=Class'UnrealShare.Eightball' 00011 Skin=Texture'UnrealI.Skins.sktrooper2' 00012 Fatness=150 00013 }