UnrealI
Class SearchLight

source: e:\games\UnrealTournament\UnrealI\Classes\SearchLight.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--UnrealShare.Flashlight
               |
               +--UnrealI.SearchLight
Direct Known Subclasses:None

class SearchLight
extends UnrealShare.Flashlight

//============================================================================= // SearchLight. //=============================================================================

Source Code


00001	//=============================================================================
00002	// SearchLight.
00003	//=============================================================================
00004	class SearchLight extends Flashlight;
00005	
00006	#exec TEXTURE IMPORT NAME=I_BigFlash FILE=TEXTURES\HUD\i_bigf.PCX GROUP="Icons" MIPS=OFF
00007	
00008	#exec MESH IMPORT MESH=BigFlash ANIVFILE=MODELS\BigFl_a.3D DATAFILE=MODELS\BigFl_d.3D X=0 Y=0 Z=0
00009	#exec MESH ORIGIN MESH=BigFlash X=0 Y=0 Z=-90 YAW=64
00010	#exec MESH SEQUENCE MESH=BigFlash SEQ=All    STARTFRAME=0  NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=BigFlash SEQ=Still  STARTFRAME=0  NUMFRAMES=1
00012	#exec TEXTURE IMPORT NAME=JBigFlash1 FILE=MODELS\BigFlash.PCX GROUP=Skins
00013	#exec MESHMAP SCALE MESHMAP=BigFlash X=0.035 Y=0.035 Z=0.07
00014	#exec MESHMAP SETTEXTURE MESHMAP=BigFlash NUM=1 TEXTURE=JBigFlash1
00015	
00016	defaultproperties
00017	{
00018	     PickupMessage="You picked up the Searchlight."
00019	     RespawnTime=300.000000
00020	     PickupViewMesh=LodMesh'UnrealI.BigFlash'
00021	     Charge=20000
00022	     Icon=Texture'UnrealI.Icons.I_BigFlash'
00023	     Mesh=LodMesh'UnrealI.BigFlash'
00024	     CollisionHeight=12.000000
00025	     LightHue=167
00026	     LightRadius=13
00027	}

End Source Code