UnrealI
Class QuadShot

source: e:\games\UnrealTournament\UnrealI\Classes\QuadShot.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Weapon
            |
            +--UnrealI.QuadShot
Direct Known Subclasses:None

class QuadShot
extends Engine.Weapon

//============================================================================= // QuadShot. //=============================================================================

Source Code


00001	//=============================================================================
00002	// QuadShot.
00003	//=============================================================================
00004	class QuadShot extends Weapon;
00005	
00006	#exec MESH IMPORT MESH=QuadShotPickup ANIVFILE=MODELS\aniv25.3D DATAFILE=MODELS\data25.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=QuadShotPickup X=0 Y=0 Z=0 YAW=0
00008	#exec MESH SEQUENCE MESH=QuadShotPickup SEQ=All  STARTFRAME=0  NUMFRAMES=1
00009	#exec TEXTURE IMPORT NAME=GunPick1 FILE=MODELS\quadhand.PCX GROUP="Skins"
00010	#exec MESHMAP SCALE MESHMAP=QuadShotPickup X=0.04 Y=0.04 Z=0.08
00011	#exec MESHMAP SETTEXTURE MESHMAP=QuadShotPickup NUM=4 TEXTURE=GunPick1 
00012	
00013	#exec MESH IMPORT MESH=QuadShotHeld ANIVFILE=MODELS\aniv20.3D DATAFILE=MODELS\data20.3D X=0 Y=0 Z=0
00014	#exec MESH ORIGIN MESH=QuadShotHeld X=0 Y=0 Z=0 YAW=128
00015	#exec MESH SEQUENCE MESH=QuadShotHeld SEQ=All  STARTFRAME=0  NUMFRAMES=30
00016	#exec MESH SEQUENCE MESH=QuadShotHeld SEQ=Fire STARTFRAME=0  NUMFRAMES=9
00017	#exec MESH SEQUENCE MESH=QuadShotHeld SEQ=Reload STARTFRAME=8  NUMFRAMES=21
00018	#exec TEXTURE IMPORT NAME=QuadHand1 FILE=MODELS\QUADHAND.PCX GROUP="Skins"
00019	#exec MESHMAP SCALE MESHMAP=QuadShotHeld X=0.04 Y=0.04 Z=0.08
00020	#exec MESHMAP SETTEXTURE MESHMAP=QuadShotHeld NUM=4 TEXTURE=QuadHand1
00021	
00022	defaultproperties
00023	{
00024	     AmmoName=Class'UnrealI.FlakBox'
00025	     PickupAmmoCount=20
00026	     AutoSwitchPriority=2
00027	     InventoryGroup=3
00028	     PickupMessage="You got the QuadShot"
00029	     PlayerViewOffset=(X=5.000000,Y=-1.000000,Z=-3.000000)
00030	     PlayerViewMesh=LodMesh'UnrealI.QuadShotHeld'
00031	     PlayerViewScale=1.590000
00032	     PickupViewMesh=LodMesh'UnrealI.QuadShotPickup'
00033	     ThirdPersonMesh=LodMesh'UnrealI.Flak3rd'
00034	     PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
00035	     Mesh=LodMesh'UnrealI.QuadShotPickup'
00036	     bNoSmooth=False
00037	     Mass=10.000000
00038	}

End Source Code