UnrealI
Class PowerShield

source: e:\games\UnrealTournament\UnrealI\Classes\PowerShield.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--UnrealShare.ShieldBelt
               |
               +--UnrealI.PowerShield
Direct Known Subclasses:None

class PowerShield
extends UnrealShare.ShieldBelt

//============================================================================= // PowerShield. //=============================================================================

Function Summary
 void Timer()



Source Code


00001	//=============================================================================
00002	// PowerShield.
00003	//=============================================================================
00004	class PowerShield extends ShieldBelt;
00005	
00006	function Timer()
00007	{
00008		Charge-=1;
00009		if (Charge<0) Destroy();
00010	}
00011	
00012	defaultproperties
00013	{
00014	     PickupMessage="You got the PowerShield"
00015	     RespawnTime=100.000000
00016	     Charge=200
00017	     CollisionRadius=30.000000
00018	     CollisionHeight=30.000000
00019	}

End Source Code