Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--UnrealShare.ShieldBelt | +--UnrealI.PowerShield
void
Timer()
00001 //============================================================================= 00002 // PowerShield. 00003 //============================================================================= 00004 class PowerShield extends ShieldBelt; 00005 00006 function Timer() 00007 { 00008 Charge-=1; 00009 if (Charge<0) Destroy(); 00010 } 00011 00012 defaultproperties 00013 { 00014 PickupMessage="You got the PowerShield" 00015 RespawnTime=100.000000 00016 Charge=200 00017 CollisionRadius=30.000000 00018 CollisionHeight=30.000000 00019 }