Core.Object | +--Engine.Actor | +--Engine.Pawn | +--UnrealShare.ScriptedPawn | +--UnrealI.Mercenary | +--UnrealI.MercenaryElite
00001 //============================================================================= 00002 // MercenaryElite. 00003 //============================================================================= 00004 class MercenaryElite extends Mercenary; 00005 00006 #exec TEXTURE IMPORT NAME=JMerc2 FILE=MODELS\Merc2.PCX GROUP=Skins 00007 00008 defaultproperties 00009 { 00010 PunchDamage=25 00011 bCanFireWhileInvulnerable=True 00012 Health=240 00013 Skill=1.000000 00014 Skin=Texture'UnrealI.Skins.JMerc2' 00015 }