Core.Object | +--Engine.Actor | +--Engine.Pawn | +--UnrealShare.Bots | +--UnrealShare.HumanBot | +--UnrealShare.MaleBot | +--UnrealI.MaleTwoBot
void
ForceMeshToExist()
00001 //============================================================================= 00002 // MaleTwoBot. 00003 //============================================================================= 00004 class MaleTwoBot extends MaleBot; 00005 00006 #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\male\jump10.WAV" NAME="MJump2" GROUP="Male" 00007 #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\male\land10.WAV" NAME="MLand2" GROUP="Male" 00008 00009 function ForceMeshToExist() 00010 { 00011 Spawn(class'MaleTwo'); 00012 } 00013 00014 defaultproperties 00015 { 00016 CarcassType=Class'UnrealI.MaleTwoCarcass' 00017 LandGrunt=Sound'UnrealI.Male.MLand2' 00018 JumpSound=Sound'UnrealI.Male.MJump2' 00019 Skin=Texture'UnrealShare.Skins.Ash' 00020 Mesh=LodMesh'UnrealI.Male2' 00021 }