|  void | BeginPlay()
 // The strategy is to dynamically modify the Tag and Event 
// data members, which, I assume, are automatically checked 
// when making Event->Tag matches, using the Tags[] and 
// Events[] arrays.
// When the Mover has finished its' opening stage, the
// open state lasts for the duration specified by the
// StayOpenTime data member, whereupon the closing sequence
// begins, unless bTriggerOnceOnly is set True.
 |