void |
BeginPlay()
// The strategy is to dynamically modify the Tag and Event
// data members, which, I assume, are automatically checked
// when making Event->Tag matches, using the Tags[] and
// Events[] arrays.
// When the Mover has finished its' opening stage, the
// open state lasts for the duration specified by the
// StayOpenTime data member, whereupon the closing sequence
// begins, unless bTriggerOnceOnly is set True.
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