Core.Object
|
+--Engine.Actor
|
+--Engine.Projectile
|
+--UnrealI.FlakShell
| Direct Known Subclasses:None |
| Function Summary | |
void |
Explode(vector HitLocation, vector HitNormal) |
void |
Landed(vector HitNormal) |
|
PostBeginPlay() |
void |
ProcessTouch(Actor Other, vector HitLocation) |
|
Timer() |