Core.Object | +--Engine.Actor | +--Engine.Projectile | +--UnrealI.KraalBolt | +--UnrealI.EliteKrallBolt
00001 //============================================================================= 00002 // EliteKrallBolt. 00003 //============================================================================= 00004 class EliteKrallBolt extends KraalBolt; 00005 00006 #exec MESH IMPORT MESH=eplasma ANIVFILE=..\UnrealShare\MODELS\cros_t_a.3D DATAFILE=..\UnrealShare\MODELS\cros_t_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=eplasma X=0 Y=0 Z=0 YAW=-64 00008 #exec MESH SEQUENCE MESH=eplasma SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=eplasma SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec MESHMAP SCALE MESHMAP=eplasma X=0.04 Y=0.04 Z=0.08 00011 #exec OBJ LOAD FILE=..\UnrealShare\Textures\fireeffect1.utx PACKAGE=UNREALSHARE.Effect1 00012 #exec MESHMAP SETTEXTURE MESHMAP=eplasma NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1e 00013 #exec MESHMAP SETTEXTURE MESHMAP=eplasma NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1d 00014 00015 defaultproperties 00016 { 00017 speed=880.000000 00018 Damage=19.000000 00019 Mesh=LodMesh'UnrealI.eplasma' 00020 }