UnrealI
Class EliteKrallBolt

source: e:\games\UnrealTournament\UnrealI\Classes\EliteKrallBolt.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Projectile
         |
         +--UnrealI.KraalBolt
            |
            +--UnrealI.EliteKrallBolt
Direct Known Subclasses:None

class EliteKrallBolt
extends UnrealI.KraalBolt

//============================================================================= // EliteKrallBolt. //=============================================================================

Source Code


00001	//=============================================================================
00002	// EliteKrallBolt.
00003	//=============================================================================
00004	class EliteKrallBolt extends KraalBolt;
00005	
00006	#exec MESH IMPORT MESH=eplasma ANIVFILE=..\UnrealShare\MODELS\cros_t_a.3D DATAFILE=..\UnrealShare\MODELS\cros_t_d.3D X=0 Y=0 Z=0 
00007	#exec MESH ORIGIN MESH=eplasma X=0 Y=0 Z=0 YAW=-64
00008	#exec MESH SEQUENCE MESH=eplasma SEQ=All STARTFRAME=0  NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=eplasma SEQ=Still  STARTFRAME=0 NUMFRAMES=1
00010	#exec MESHMAP SCALE MESHMAP=eplasma X=0.04 Y=0.04 Z=0.08
00011	#exec OBJ LOAD FILE=..\UnrealShare\Textures\fireeffect1.utx PACKAGE=UNREALSHARE.Effect1
00012	#exec MESHMAP SETTEXTURE MESHMAP=eplasma NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1e
00013	#exec MESHMAP SETTEXTURE MESHMAP=eplasma NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1d
00014	
00015	defaultproperties
00016	{
00017	     speed=880.000000
00018	     Damage=19.000000
00019	     Mesh=LodMesh'UnrealI.eplasma'
00020	}

End Source Code