Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.ZoneInfo | +--UnrealI.CloudZone
00001 class CloudZone extends ZoneInfo; 00002 00003 event ActorEntered( actor Other ) 00004 { 00005 if ( Other.IsA('Pawn') ) 00006 Pawn(Other).Died(Pawn(Other).Enemy, 'Fell', Location); 00007 else 00008 Other.Destroy(); 00009 } 00010 00011 defaultproperties 00012 { 00013 }