UnrealI
Class CloudZone

source: e:\games\UnrealTournament\UnrealI\Classes\CloudZone.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.ZoneInfo
            |
            +--UnrealI.CloudZone
Direct Known Subclasses:None

class CloudZone
extends Engine.ZoneInfo



Source Code


00001	class CloudZone extends ZoneInfo;
00002	
00003	event ActorEntered( actor Other )
00004	{
00005		if ( Other.IsA('Pawn') )
00006			Pawn(Other).Died(Pawn(Other).Enemy, 'Fell', Location);
00007		else		
00008			Other.Destroy();
00009	}
00010	
00011	defaultproperties
00012	{
00013	}

End Source Code