Core.Object | +--Engine.Actor | +--Engine.Projectile | +--UnrealI.Chunk | +--UnrealI.Chunk1
00001 //============================================================================= 00002 // Chunk1. 00003 //============================================================================= 00004 class Chunk1 extends Chunk; 00005 00006 #exec MESH IMPORT MESH=Chnk1 ANIVFILE=MODELS\Chunk1_a.3D DATAFILE=MODELS\Chunk1_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=Chnk1 X=0 Y=0 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=Chnk1 SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=Chnk1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jflakshel1 FILE=..\unrealshare\MODELS\FlakShel.PCX 00011 #exec MESHMAP SCALE MESHMAP=Chnk1 X=0.025 Y=0.025 Z=0.05 00012 #exec MESHMAP SETTEXTURE MESHMAP=Chnk1 NUM=1 TEXTURE=Jflakshel1 00013 00014 defaultproperties 00015 { 00016 Damage=16.000000 00017 Mesh=LodMesh'UnrealI.Chnk1' 00018 AmbientGlow=43 00019 }