Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--UnrealShare.Suits | +--UnrealI.AsbestosSuit
00001 //============================================================================= 00002 // AsbestosSuit. 00003 //============================================================================= 00004 class AsbestosSuit extends Suits; 00005 00006 #exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Pickups\SUIT1.WAV" NAME="SuitSnd" GROUP="Pickups" 00007 00008 #exec MESH IMPORT MESH=AsbSuit ANIVFILE=..\UnrealShare\MODELS\bSuit_a.3D DATAFILE=..\UnrealShare\MODELS\bSuit_d.3D X=0 Y=0 Z=0 00009 #exec MESH ORIGIN MESH=AsbSuit X=0 Y=100 Z=40 YAW=64 ROLL=64 00010 #exec MESH SEQUENCE MESH=AsbSuit SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=AAsbSuit1 FILE=MODELS\bAsbSuit.PCX GROUP="Skins" 00012 #exec MESHMAP SCALE MESHMAP=AsbSuit X=0.04 Y=0.04 Z=0.08 00013 #exec MESHMAP SETTEXTURE MESHMAP=AsbSuit NUM=1 TEXTURE=AAsbSuit1 00014 00015 defaultproperties 00016 { 00017 PickupMessage="You picked up the Asbestos Suit" 00018 ProtectionType1=Burned 00019 ProtectionType2=Frozen 00020 Charge=50 00021 ArmorAbsorption=50 00022 bIsAnArmor=True 00023 AbsorptionPriority=6 00024 PickupSound=Sound'UnrealShare.Pickups.suitsnd' 00025 DrawType=DT_Mesh 00026 Mesh=LodMesh'UnrealShare.Suit' 00027 CollisionRadius=30.000000 00028 CollisionHeight=30.000000 00029 }