UnrealI
Class AsbestosSuit

source: e:\games\UnrealTournament\UnrealI\Classes\AsbestosSuit.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--UnrealShare.Suits
               |
               +--UnrealI.AsbestosSuit
Direct Known Subclasses:None

class AsbestosSuit
extends UnrealShare.Suits

//============================================================================= // AsbestosSuit. //=============================================================================

Source Code


00001	//=============================================================================
00002	// AsbestosSuit.
00003	//=============================================================================
00004	class AsbestosSuit extends Suits;
00005	
00006	#exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Pickups\SUIT1.WAV" NAME="SuitSnd" GROUP="Pickups"
00007	
00008	#exec MESH IMPORT MESH=AsbSuit ANIVFILE=..\UnrealShare\MODELS\bSuit_a.3D DATAFILE=..\UnrealShare\MODELS\bSuit_d.3D X=0 Y=0 Z=0
00009	#exec MESH ORIGIN MESH=AsbSuit X=0 Y=100 Z=40 YAW=64 ROLL=64
00010	#exec MESH SEQUENCE MESH=AsbSuit SEQ=All STARTFRAME=0  NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=AAsbSuit1 FILE=MODELS\bAsbSuit.PCX GROUP="Skins"
00012	#exec MESHMAP SCALE MESHMAP=AsbSuit X=0.04 Y=0.04 Z=0.08
00013	#exec MESHMAP SETTEXTURE MESHMAP=AsbSuit NUM=1 TEXTURE=AAsbSuit1
00014	
00015	defaultproperties
00016	{
00017	     PickupMessage="You picked up the Asbestos Suit"
00018	     ProtectionType1=Burned
00019	     ProtectionType2=Frozen
00020	     Charge=50
00021	     ArmorAbsorption=50
00022	     bIsAnArmor=True
00023	     AbsorptionPriority=6
00024	     PickupSound=Sound'UnrealShare.Pickups.suitsnd'
00025	     DrawType=DT_Mesh
00026	     Mesh=LodMesh'UnrealShare.Suit'
00027	     CollisionRadius=30.000000
00028	     CollisionHeight=30.000000
00029	}

End Source Code