Core.Object | +--UWindow.UWindowBase | +--UWindow.UWindowWindow | +--UWindow.UWindowFramedWindow | +--UMenu.UMenuFramedWindow | +--UTMenu.FreeSlotsWindow
void
BeginPlay()
Created()
00001 class FreeSlotsWindow extends UMenuFramedWindow; 00002 00003 function BeginPlay() 00004 { 00005 Super.BeginPlay(); 00006 00007 ClientClass = class'FreeSlotsClient'; 00008 } 00009 00010 function Created() 00011 { 00012 bStatusBar = False; 00013 bSizable = False; 00014 bLeaveOnScreen = True; 00015 00016 Super.Created(); 00017 00018 if (Root.WinWidth < 640) 00019 { 00020 SetSize(200, 70); 00021 } else { 00022 SetSize(200, 70); 00023 } 00024 WinLeft = Root.WinWidth/2 - WinWidth/2; 00025 WinTop = Root.WinHeight/2 - WinHeight/2; 00026 } 00027 00028 defaultproperties 00029 { 00030 WindowTitle="All Slots Full" 00031 }