UMenu
Class UMenuWeaponPriorityList

source: e:\games\UnrealTournament\UMenu\Classes\UMenuWeaponPriorityList.uc
Core.Object
   |
   +--UWindow.UWindowBase
      |
      +--UWindow.UWindowList
         |
         +--UWindow.UWindowListBoxItem
            |
            +--UMenu.UMenuWeaponPriorityList
Direct Known Subclasses:UTWeaponPriorityList

class UMenuWeaponPriorityList
extends UWindow.UWindowListBoxItem


Variables
 name PriorityName
 string WeaponClassName
 Mesh WeaponMesh
 string WeaponName
 Texture WeaponSkin
 bool bFound


Function Summary
 bool ShowThisItem()



Source Code


00001	class UMenuWeaponPriorityList extends UWindowListBoxItem;
00002	
00003	var string		WeaponClassName;
00004	var string		WeaponName;
00005	var name		PriorityName;
00006	var bool		bFound;
00007	var Mesh		WeaponMesh;
00008	var Texture		WeaponSkin;
00009	
00010	
00011	function bool ShowThisItem()
00012	{
00013		return bFound && (Left(WeaponClassName, 8) ~= "UnrealI." || Left(WeaponClassName, 12) ~= "UnrealShare.");
00014	}
00015	
00016	defaultproperties
00017	{
00018	}

End Source Code