Core.Object | +--UWindow.UWindowBase | +--UWindow.UWindowList | +--UWindow.UWindowListBoxItem | +--UMenu.UMenuWeaponPriorityList
name
PriorityName
string
WeaponClassName
Mesh
WeaponMesh
WeaponName
Texture
WeaponSkin
bool
bFound
ShowThisItem()
00001 class UMenuWeaponPriorityList extends UWindowListBoxItem; 00002 00003 var string WeaponClassName; 00004 var string WeaponName; 00005 var name PriorityName; 00006 var bool bFound; 00007 var Mesh WeaponMesh; 00008 var Texture WeaponSkin; 00009 00010 00011 function bool ShowThisItem() 00012 { 00013 return bFound && (Left(WeaponClassName, 8) ~= "UnrealI." || Left(WeaponClassName, 12) ~= "UnrealShare."); 00014 } 00015 00016 defaultproperties 00017 { 00018 }