UMenu
Class UMenuSaveGameWindow

source: e:\games\UnrealTournament\UMenu\Classes\UMenuSaveGameWindow.uc
Core.Object
   |
   +--UWindow.UWindowBase
      |
      +--UWindow.UWindowWindow
         |
         +--UWindow.UWindowFramedWindow
            |
            +--UMenu.UMenuFramedWindow
               |
               +--UMenu.UMenuSaveGameWindow
Direct Known Subclasses:None

class UMenuSaveGameWindow
extends UMenu.UMenuFramedWindow



Function Summary
 void Created()



Source Code


00001	class UMenuSaveGameWindow extends UMenuFramedWindow;
00002	
00003	function Created() 
00004	{
00005		bStatusBar = False;
00006		bSizable = False;
00007	
00008		Super.Created();
00009	
00010		if (Root.WinWidth < 640)
00011		{
00012			SetSize(220, 200);
00013			//UMenuLoadGameClientWindow(ClientArea).SetScrollable(true);
00014		} else {
00015			SetSize(220, 340);
00016		}
00017		WinLeft = Root.WinWidth/2 - WinWidth/2;
00018		WinTop = Root.WinHeight/2 - WinHeight/2;
00019	}
00020	
00021	defaultproperties
00022	{
00023	     ClientClass=Class'UMenu.UMenuSaveGameScrollClient'
00024	     WindowTitle="Save Game"
00025	}

End Source Code