Core.Object | +--UWindow.UWindowBase | +--UWindow.UWindowWindow | +--UWindow.UWindowFramedWindow | +--UMenu.UMenuFramedWindow | +--UMenu.UMenuSaveGameWindow
void
Created()
00001 class UMenuSaveGameWindow extends UMenuFramedWindow; 00002 00003 function Created() 00004 { 00005 bStatusBar = False; 00006 bSizable = False; 00007 00008 Super.Created(); 00009 00010 if (Root.WinWidth < 640) 00011 { 00012 SetSize(220, 200); 00013 //UMenuLoadGameClientWindow(ClientArea).SetScrollable(true); 00014 } else { 00015 SetSize(220, 340); 00016 } 00017 WinLeft = Root.WinWidth/2 - WinWidth/2; 00018 WinTop = Root.WinHeight/2 - WinHeight/2; 00019 } 00020 00021 defaultproperties 00022 { 00023 ClientClass=Class'UMenu.UMenuSaveGameScrollClient' 00024 WindowTitle="Save Game" 00025 }