UMenu
Class UMenuPlayerClientWindow

source: e:\games\UnrealTournament\UMenu\Classes\UMenuPlayerClientWindow.uc
Core.Object
   |
   +--UWindow.UWindowBase
      |
      +--UWindow.UWindowWindow
         |
         +--UWindow.UWindowClientWindow
            |
            +--UWindow.UWindowDialogClientWindow
               |
               +--UMenu.UMenuDialogClientWindow
                  |
                  +--UMenu.UMenuPlayerClientWindow
Direct Known Subclasses:UMenuConfigIndivBotsCW, UTConfigIndivBotsCW, UTPlayerClientWindow

class UMenuPlayerClientWindow
extends UMenu.UMenuDialogClientWindow


Variables
 class PlayerSetupClass
 UWindowHSplitter Splitter


Function Summary
 void Created()
 void Resized()



Source Code


00001	class UMenuPlayerClientWindow extends UMenuDialogClientWindow;
00002	
00003	var UWindowHSplitter Splitter;
00004	var class<UWindowWindow> PlayerSetupClass;
00005	
00006	function Created()
00007	{
00008		Super.Created();
00009	
00010		Splitter = UWindowHSplitter(CreateWindow(class'UWindowHSplitter', 0, 0, WinWidth, WinHeight));
00011		
00012		Splitter.RightClientWindow = UMenuPlayerMeshClient(Splitter.CreateWindow(class'UMenuPlayerMeshClient', 0, 0, 100, 100));
00013		Splitter.LeftClientWindow = Splitter.CreateWindow(PlayerSetupClass, 0, 0, 100, 100, OwnerWindow);
00014	
00015		Splitter.bRightGrow = True;
00016		Splitter.SplitPos = 240;
00017	//	Splitter.MinWinWidth = 300;
00018	}
00019	
00020	function Resized()
00021	{
00022		Super.Resized();
00023		Splitter.SetSize(WinWidth, WinHeight);
00024	}
00025	
00026	defaultproperties
00027	{
00028	     PlayerSetupClass=Class'UMenu.UMenuPlayerSetupScrollClient'
00029	}

End Source Code