Core.Object | +--Engine.Actor | +--Engine.Info | +--UMenu.MeshActor
UMenuPlayerMeshClient
NotifyClient
void
AnimEnd()
00001 class MeshActor extends Info; 00002 00003 var UMenuPlayerMeshClient NotifyClient; 00004 00005 function AnimEnd() 00006 { 00007 NotifyClient.AnimEnd(Self); 00008 } 00009 00010 defaultproperties 00011 { 00012 bHidden=False 00013 bOnlyOwnerSee=True 00014 bAlwaysTick=True 00015 Physics=PHYS_Rotating 00016 RemoteRole=ROLE_None 00017 DrawType=DT_Mesh 00018 DrawScale=0.100000 00019 AmbientGlow=255 00020 bUnlit=True 00021 CollisionRadius=0.000000 00022 CollisionHeight=0.000000 00023 }