UMenu
Class MeshActor

source: e:\games\UnrealTournament\UMenu\Classes\MeshActor.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--UMenu.MeshActor
Direct Known Subclasses:None

class MeshActor
extends Engine.Info


Variables
 UMenuPlayerMeshClient NotifyClient


Function Summary
 void AnimEnd()



Source Code


00001	class MeshActor extends Info;
00002	
00003	var UMenuPlayerMeshClient NotifyClient;
00004	
00005	function AnimEnd()
00006	{
00007		NotifyClient.AnimEnd(Self);
00008	}
00009	
00010	defaultproperties
00011	{
00012	     bHidden=False
00013	     bOnlyOwnerSee=True
00014	     bAlwaysTick=True
00015	     Physics=PHYS_Rotating
00016	     RemoteRole=ROLE_None
00017	     DrawType=DT_Mesh
00018	     DrawScale=0.100000
00019	     AmbientGlow=255
00020	     bUnlit=True
00021	     CollisionRadius=0.000000
00022	     CollisionHeight=0.000000
00023	}

End Source Code