Function Summary |
void |
AppendItem(UWindowList L) |
void |
CancelPing() |
int |
Compare(UWindowList T, UWindowList B) |
void |
ConsiderForSubsets() |
bool |
DecodeServerProperties(string Data) |
void |
DestroyListItem() |
UBrowserServerList |
FindExistingServer(string FindIP, int FindQueryPort) |
PlayerPawn |
GetPlayerOwner() |
void |
InvalidatePings()
// Functions for sentinel only
|
void |
PingDone(bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort) |
void |
PingNext(bool bInitial, bool bNoSort) |
void |
PingServer(bool bInitial, bool bJustThisServer, bool bNoSort)
// Functions for server list entries only.
|
void |
PingServers(bool bInitial, bool bNoSort) |
void |
QueryFinished(UBrowserServerListFactory Fact, bool bSuccess, optional string) |
void |
Remove() |
void |
ServerStatus() |
void |
StatusDone(bool bSuccess) |
void |
UpdateServerCount()
// Sentinel only
// FIXME: slow when lots of servers!!
|