Engine
Class RenderIterator

source: e:\games\UnrealTournament\Engine\Classes\RenderIterator.uc
Core.Object
   |
   +--Engine.RenderIterator
Direct Known Subclasses:None

class RenderIterator
extends Core.Object

//============================================================================= // RenderIterator. // // Created by Mark Poesch //=============================================================================
Variables
 Actor Frame
           just a generic pointer used for binary compatibility only (FSceneNode*).
 int MaxItems
 PlayerPawn Observer


Source Code


00001	//=============================================================================
00002	// RenderIterator.
00003	//
00004	// Created by Mark Poesch
00005	//=============================================================================
00006	
00007	class RenderIterator expands Object
00008		native
00009		noexport;
00010	
00011	struct ActorBuffer
00012	{
00013		var byte Padding[520];
00014	};
00015	
00016	struct ActorNode
00017	{
00018		var ActorBuffer ActorProxy;
00019		var Actor NextNode;
00020	};
00021	
00022	var()			int			MaxItems;
00023	var				int			Index;
00024	var transient	PlayerPawn	Observer;
00025	var transient	Actor		Frame;	// just a generic pointer used for binary compatibility only (FSceneNode*).
00026	
00027	defaultproperties
00028	{
00029	     MaxItems=1
00030	}

End Source Code