Core.Object | +--Engine.RenderIterator
Actor
Frame
int
MaxItems
PlayerPawn
Observer
00001 //============================================================================= 00002 // RenderIterator. 00003 // 00004 // Created by Mark Poesch 00005 //============================================================================= 00006 00007 class RenderIterator expands Object 00008 native 00009 noexport; 00010 00011 struct ActorBuffer 00012 { 00013 var byte Padding[520]; 00014 }; 00015 00016 struct ActorNode 00017 { 00018 var ActorBuffer ActorProxy; 00019 var Actor NextNode; 00020 }; 00021 00022 var() int MaxItems; 00023 var int Index; 00024 var transient PlayerPawn Observer; 00025 var transient Actor Frame; // just a generic pointer used for binary compatibility only (FSceneNode*). 00026 00027 defaultproperties 00028 { 00029 MaxItems=1 00030 }