Engine
Class HomeBase

source: e:\games\UnrealTournament\Engine\Classes\HomeBase.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.NavigationPoint
         |
         +--Engine.HomeBase
Direct Known Subclasses:None

class HomeBase
extends Engine.NavigationPoint

//============================================================================= // HomeBase. //=============================================================================
Variables
 float extent
           how far the base extends from central point (in line of sight)


Function Summary
 void PreBeginPlay()
     
//direction to look while stopped



Source Code


00001	//=============================================================================
00002	// HomeBase.
00003	//=============================================================================
00004	class HomeBase extends NavigationPoint;
00005	
00006	#exec Texture Import File=Textures\Flag1.pcx Name=S_Flag Mips=Off Flags=2
00007	
00008	var() float extent; //how far the base extends from central point (in line of sight)
00009	var	 vector lookdir; //direction to look while stopped
00010	
00011	function PreBeginPlay()
00012	{
00013		lookdir = 200 * vector(Rotation);
00014		Super.PreBeginPlay();
00015	}
00016	
00017	defaultproperties
00018	{
00019	     Extent=700.000000
00020	     Texture=Texture'Engine.S_Flag'
00021	     SoundVolume=128
00022	}

End Source Code