Core.Object | +--Engine.Actor | +--Engine.NavigationPoint | +--Engine.HomeBase
float
extent
void
PreBeginPlay()
//direction to look while stopped
00001 //============================================================================= 00002 // HomeBase. 00003 //============================================================================= 00004 class HomeBase extends NavigationPoint; 00005 00006 #exec Texture Import File=Textures\Flag1.pcx Name=S_Flag Mips=Off Flags=2 00007 00008 var() float extent; //how far the base extends from central point (in line of sight) 00009 var vector lookdir; //direction to look while stopped 00010 00011 function PreBeginPlay() 00012 { 00013 lookdir = 200 * vector(Rotation); 00014 Super.PreBeginPlay(); 00015 } 00016 00017 defaultproperties 00018 { 00019 Extent=700.000000 00020 Texture=Texture'Engine.S_Flag' 00021 SoundVolume=128 00022 }