Core.Object | +--Engine.Actor | +--Engine.Pawn | +--Engine.PlayerPawn | +--Engine.Camera
00001 //============================================================================= 00002 // A camera, used in UnrealEd. 00003 //============================================================================= 00004 class Camera extends PlayerPawn 00005 native; 00006 00007 // Sprite. 00008 #exec Texture Import File=Textures\S_Camera.pcx Name=S_Camera Mips=Off Flags=2 00009 00010 defaultproperties 00011 { 00012 Location=(X=-500.000000,Y=-300.000000,Z=300.000000) 00013 Texture=Texture'Engine.S_Camera' 00014 CollisionRadius=16.000000 00015 CollisionHeight=39.000000 00016 LightBrightness=100 00017 LightRadius=16 00018 }