Core.Object | +--Engine.Actor | +--Engine.Projectile | +--Botpack.UTChunk | +--Botpack.UTchunk2
00001 //============================================================================= 00002 // UTchunk2. 00003 //============================================================================= 00004 class UTchunk2 extends UTchunk; 00005 00006 #exec MESH IMPORT MESH=chunk2M ANIVFILE=MODELS\chunk2_a.3D DATAFILE=MODELS\chunk2_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=chunk2M X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=chunk2M SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=chunk2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec MESHMAP SCALE MESHMAP=chunk2M X=0.03 Y=0.03 Z=0.06 00011 00012 defaultproperties 00013 { 00014 LifeSpan=3.100000 00015 Mesh=LodMesh'Botpack.chunk2M' 00016 }