Botpack
Class UTStatLogFile

source: e:\games\UnrealTournament\Botpack\Classes\UTStatLogFile.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.StatLog
            |
            +--Engine.StatLogFile
               |
               +--Botpack.UTStatLogFile
Direct Known Subclasses:None

class UTStatLogFile
extends Engine.StatLogFile



Function Summary
 void LogPlayerInfo(Pawn Player)



Source Code


00001	class UTStatLogFile expands StatLogFile;
00002	
00003	function LogPlayerInfo(Pawn Player)
00004	{
00005		LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"TeamName"$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$Player.PlayerReplicationInfo.TeamName);
00006		LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"Team"$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$Player.PlayerReplicationInfo.Team);
00007		LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"TeamID"$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$Player.PlayerReplicationInfo.TeamID);
00008		LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"Ping"$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$Player.PlayerReplicationInfo.Ping);
00009		LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"IsABot"$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$Player.PlayerReplicationInfo.bIsABot);
00010		LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"Skill"$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$Player.Skill);
00011		if (Bot(Player) != None)
00012			LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"Novice"$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$Bot(Player).bNovice);
00013		else
00014			LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"Novice"$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$"False");
00015	}
00016	
00017	defaultproperties
00018	{
00019	}

End Source Code