Botpack
Class TriggeredTexture

source: e:\games\UnrealTournament\Botpack\Classes\TriggeredTexture.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Triggers
         |
         +--Botpack.TriggeredTexture
Direct Known Subclasses:None

class TriggeredTexture
extends Engine.Triggers


Variables
 int CurrentTexture
 Texture DestinationTexture
 Texture Textures[10]
 bool bTriggerOnceOnly


Source Code


00001	class TriggeredTexture extends Triggers;
00002	
00003	var() Texture	DestinationTexture;
00004	var() Texture	Textures[10];
00005	var() bool		bTriggerOnceOnly;
00006	
00007	var int CurrentTexture;
00008	
00009	replication
00010	{
00011		reliable if( Role==ROLE_Authority )
00012			CurrentTexture;
00013	}
00014	
00015	simulated event PostBeginPlay()
00016	{
00017		Super.PostBeginPlay();
00018		CurrentTexture = 0;
00019	
00020		if( ScriptedTexture(DestinationTexture) != None )
00021			ScriptedTexture(DestinationTexture).NotifyActor = Self;
00022	}
00023	
00024	simulated event Destroyed()
00025	{
00026		if( ScriptedTexture(DestinationTexture) != None && ScriptedTexture(DestinationTexture).NotifyActor == Self)
00027			ScriptedTexture(DestinationTexture).NotifyActor = None;
00028		
00029		Super.Destroyed();
00030	}
00031	
00032	event Trigger( Actor Other, Pawn EventInstigator )
00033	{
00034		if( bTriggerOnceOnly && (Textures[CurrentTexture + 1] == None || CurrentTexture == 9) )
00035			return;
00036	
00037		CurrentTexture++;
00038		if( Textures[CurrentTexture] == None || CurrentTexture == 10 )
00039			CurrentTexture = 0;
00040	}
00041	
00042	simulated event RenderTexture( ScriptedTexture Tex )
00043	{
00044		Tex.DrawTile( 0, 0, Tex.USize, Tex.VSize, 0, 0, Textures[CurrentTexture].USize, Textures[CurrentTexture].VSize, Textures[CurrentTexture], False );
00045	}
00046	
00047	defaultproperties
00048	{
00049	     bNoDelete=True
00050	     bAlwaysRelevant=True
00051	     RemoteRole=ROLE_SimulatedProxy
00052	}

End Source Code