Function Summary |
void |
BecomeItem()
//
// Become an inventory item.
//
|
void |
BecomePickup()
//
// Become a pickup.
//
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float |
CalcDesire(Pawn Bot, Pawn Enemy)
//=============================================================================
// AI inventory functions.
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bool |
FoundTrapTarget(Pawn Bot, Pawn P) |
void |
GiveTo(Pawn Other)
//
// Give this inventory item to a pawn.
//
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void |
PostBeginPlay() |
void |
SetRespawn()
//
// Set up respawn waiting if desired.
//
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Inventory |
SpawnCopy(Pawn Other)
// Either give this inventory to player Other, or spawn a copy
// and give it to the player Other, setting up original to be respawned.
//
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