Core.Object | +--Engine.Actor | +--Engine.Pawn | +--Botpack.Bot | +--Botpack.HumanBotPlus | +--Botpack.MaleBotPlus | +--Botpack.TMale2Bot
void
ForceMeshToExist()
00001 //============================================================================= 00002 // TMale2Bot. 00003 //============================================================================= 00004 class TMale2Bot extends MaleBotPlus; 00005 00006 function ForceMeshToExist() 00007 { 00008 Spawn(class'TMale2'); 00009 } 00010 00011 defaultproperties 00012 { 00013 CarcassType=Class'Botpack.TMale2Carcass' 00014 LandGrunt=Sound'Botpack.MaleSounds.(All).land10' 00015 FaceSkin=3 00016 FixedSkin=2 00017 TeamSkin2=1 00018 DefaultSkinName="SoldierSkins.blkt" 00019 DefaultPackage="SoldierSkins." 00020 SelectionMesh="Botpack.SelectionMale2" 00021 MenuName="Male Soldier" 00022 Mesh=LodMesh'Botpack.Soldier' 00023 }