Botpack
Class TFemale1

source: e:\games\UnrealTournament\Botpack\Classes\TFemale1.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--Engine.PlayerPawn
            |
            +--Botpack.TournamentPlayer
               |
               +--Botpack.TournamentFemale
                  |
                  +--Botpack.TFemale1
Direct Known Subclasses:None

class TFemale1
extends Botpack.TournamentFemale

//============================================================================= // TFemale1. //=============================================================================

Source Code


00001	//=============================================================================
00002	// TFemale1.
00003	//=============================================================================
00004	class TFemale1 extends TournamentFemale;
00005	
00006	#exec MESH IMPORT MESH=FCommando ANIVFILE=MODELS\tfemale1_a.3D DATAFILE=MODELS\tfemale1_d.3D UNMIRROR=1 LODSTYLE=12
00007	#exec MESH ORIGIN MESH=FCommando X=-30 Y=-115 Z=20 YAW=64 ROLL=-64
00008	
00009	#exec MESH SEQUENCE MESH=FCommando SEQ=All       STARTFRAME=0   NUMFRAMES=681 
00010	#exec MESH SEQUENCE MESH=FCommando SEQ=GutHit    STARTFRAME=0   NUMFRAMES=1				Group=TakeHit
00011	#exec MESH SEQUENCE MESH=FCommando SEQ=AimDnLg   STARTFRAME=1   NUMFRAMES=1				Group=Waiting
00012	#exec MESH SEQUENCE MESH=FCommando SEQ=AimDnSm   STARTFRAME=2   NUMFRAMES=1				Group=Waiting
00013	#exec MESH SEQUENCE MESH=FCommando SEQ=AimUpLg   STARTFRAME=3   NUMFRAMES=1				Group=Waiting
00014	#exec MESH SEQUENCE MESH=FCommando SEQ=AimUpSm   STARTFRAME=4   NUMFRAMES=1				Group=Waiting
00015	#exec MESH SEQUENCE MESH=FCommando SEQ=Taunt1    STARTFRAME=5   NUMFRAMES=15 RATE=20	Group=Gesture
00016	#exec MESH SEQUENCE MESH=FCommando SEQ=Breath1   STARTFRAME=20  NUMFRAMES=7  RATE=6		Group=Waiting
00017	#exec MESH SEQUENCE MESH=FCommando SEQ=Breath2   STARTFRAME=27  NUMFRAMES=20 RATE=7		Group=Waiting
00018	#exec MESH SEQUENCE MESH=FCommando SEQ=CockGun   STARTFRAME=47  NUMFRAMES=6  RATE=6		Group=Waiting
00019	#exec MESH SEQUENCE MESH=FCommando SEQ=DuckWlkL  STARTFRAME=53  NUMFRAMES=15 RATE=15	Group=Ducking
00020	#exec MESH SEQUENCE MESH=FCommando SEQ=DuckWlkS  STARTFRAME=68  NUMFRAMES=15 RATE=15	Group=Ducking
00021	#exec MESH SEQUENCE MESH=FCommando SEQ=HeadHit   STARTFRAME=83  NUMFRAMES=1				Group=TakeHit
00022	#exec MESH SEQUENCE MESH=FCommando SEQ=JumpLgFr  STARTFRAME=84  NUMFRAMES=1				Group=Jumping
00023	#exec MESH SEQUENCE MESH=FCommando SEQ=JumpSmFr  STARTFRAME=85  NUMFRAMES=1				Group=Jumping
00024	#exec MESH SEQUENCE MESH=FCommando SEQ=LandLgFr  STARTFRAME=86  NUMFRAMES=1				Group=Landing
00025	#exec MESH SEQUENCE MESH=FCommando SEQ=LandSmFr  STARTFRAME=87  NUMFRAMES=1				Group=Landing
00026	#exec MESH SEQUENCE MESH=FCommando SEQ=LeftHit   STARTFRAME=88  NUMFRAMES=1				Group=TakeHit
00027	#exec MESH SEQUENCE MESH=FCommando SEQ=Look      STARTFRAME=89  NUMFRAMES=35 RATE=15    Group=Waiting 
00028	#exec MESH SEQUENCE MESH=FCommando SEQ=RightHit  STARTFRAME=124 NUMFRAMES=1				Group=TakeHit
00029	#exec MESH SEQUENCE MESH=FCommando SEQ=RunLg     STARTFRAME=125 NUMFRAMES=10 RATE=17
00030	#exec MESH SEQUENCE MESH=FCommando SEQ=RunLgFr   STARTFRAME=135 NUMFRAMES=10 RATE=17    Group=MovingFire
00031	#exec MESH SEQUENCE MESH=FCommando SEQ=RunSm     STARTFRAME=145 NUMFRAMES=10 RATE=17
00032	#exec MESH SEQUENCE MESH=FCommando SEQ=RunSmFr   STARTFRAME=155 NUMFRAMES=10 RATE=17	Group=MovingFire
00033	#exec MESH SEQUENCE MESH=FCommando SEQ=StillFrRp STARTFRAME=165 NUMFRAMES=10 RATE=15	Group=Waiting
00034	#exec MESH SEQUENCE MESH=FCommando SEQ=StillLgFr STARTFRAME=175 NUMFRAMES=10 RATE=15	Group=Waiting
00035	#exec MESH SEQUENCE MESH=FCommando SEQ=StillSmFr STARTFRAME=185 NUMFRAMES=8  RATE=15	Group=Waiting
00036	#exec MESH SEQUENCE MESH=FCommando SEQ=SwimLg    STARTFRAME=193 NUMFRAMES=18 RATE=15
00037	#exec MESH SEQUENCE MESH=FCommando SEQ=SwimSm    STARTFRAME=211 NUMFRAMES=18 RATE=15
00038	#exec MESH SEQUENCE MESH=FCommando SEQ=TreadLg   STARTFRAME=229 NUMFRAMES=15 RATE=15	Group=Waiting
00039	#exec MESH SEQUENCE MESH=FCommando SEQ=TreadSm   STARTFRAME=244 NUMFRAMES=15 RATE=15	Group=Waiting
00040	#exec MESH SEQUENCE MESH=FCommando SEQ=Victory1  STARTFRAME=259 NUMFRAMES=10 RATE=6  	Group=Gesture
00041	#exec MESH SEQUENCE MESH=FCommando SEQ=WalkLg    STARTFRAME=269 NUMFRAMES=15 RATE=18
00042	#exec MESH SEQUENCE MESH=FCommando SEQ=WalkLgFr  STARTFRAME=284 NUMFRAMES=15 RATE=18	Group=MovingFire
00043	#exec MESH SEQUENCE MESH=FCommando SEQ=WalkSm    STARTFRAME=299 NUMFRAMES=15 RATE=18
00044	#exec MESH SEQUENCE MESH=FCommando SEQ=WalkSmFr  STARTFRAME=314 NUMFRAMES=15 RATE=18	Group=MovingFire
00045	#exec MESH SEQUENCE MESH=FCommando SEQ=Wave      STARTFRAME=329 NUMFRAMES=15 RATE=15	Group=Gesture
00046	#exec MESH SEQUENCE MESH=FCommando SEQ=Walk      STARTFRAME=344 NUMFRAMES=15 RATE=18
00047	#exec MESH SEQUENCE MESH=FCommando SEQ=TurnLg    STARTFRAME=284 NUMFRAMES=2  RATE=15					// 2 frames of walklgfr
00048	#exec MESH SEQUENCE MESH=FCommando SEQ=TurnSm    STARTFRAME=314 NUMFRAMES=2  RATE=15					// 2 frames of walksmfr
00049	#exec MESH SEQUENCE MESH=FCommando SEQ=Breath1L  STARTFRAME=359 NUMFRAMES=7  RATE=6		Group=Waiting
00050	#exec MESH SEQUENCE MESH=FCommando SEQ=Breath2L  STARTFRAME=366 NUMFRAMES=20 RATE=7		Group=Waiting
00051	#exec MESH SEQUENCE MESH=FCommando SEQ=CockGunL  STARTFRAME=386 NUMFRAMES=6  RATE=6		Group=Waiting
00052	#exec MESH SEQUENCE MESH=FCommando SEQ=LookL     STARTFRAME=392 NUMFRAMES=35 RATE=15    Group=Waiting   
00053	#exec MESH SEQUENCE MESH=FCommando SEQ=WaveL     STARTFRAME=427 NUMFRAMES=15 RATE=15	Group=Gesture
00054	#exec MESH SEQUENCE MESH=FCommando SEQ=Chat1     STARTFRAME=442 NUMFRAMES=13 RATE=6		Group=Waiting
00055	#exec MESH SEQUENCE MESH=FCommando SEQ=Chat2     STARTFRAME=455 NUMFRAMES=10 RATE=6		Group=Waiting
00056	#exec MESH SEQUENCE MESH=FCommando SEQ=Thrust    STARTFRAME=465 NUMFRAMES=15 RATE=20	Group=Gesture
00057	#exec MESH SEQUENCE MESH=FCommando SEQ=DodgeB    STARTFRAME=480 NUMFRAMES=1				Group=Jumping  
00058	#exec MESH SEQUENCE MESH=FCommando SEQ=DodgeF    STARTFRAME=481 NUMFRAMES=1				Group=Jumping
00059	#exec MESH SEQUENCE MESH=FCommando SEQ=DodgeR    STARTFRAME=482 NUMFRAMES=1				Group=Jumping
00060	#exec MESH SEQUENCE MESH=FCommando SEQ=DodgeL    STARTFRAME=483 NUMFRAMES=1				Group=Jumping
00061	#exec MESH SEQUENCE MESH=FCommando SEQ=Fighter   STARTFRAME=175 NUMFRAMES=1								// first frame of stilllgfr
00062	#exec MESH SEQUENCE MESH=FCommando SEQ=Flip      STARTFRAME=484 NUMFRAMES=31			Group=Jumping
00063	#exec MESH SEQUENCE MESH=FCommando SEQ=Dead2     STARTFRAME=515 NUMFRAMES=18 RATE=10	Group=TakeHit
00064	#exec MESH SEQUENCE MESH=FCommando SEQ=Dead3     STARTFRAME=533 NUMFRAMES=16 RATE=10	Group=TakeHit
00065	#exec MESH SEQUENCE MESH=FCommando SEQ=Dead4     STARTFRAME=549 NUMFRAMES=13 RATE=10	Group=TakeHit
00066	#exec MESH SEQUENCE MESH=FCommando SEQ=Dead6     STARTFRAME=562 NUMFRAMES=11 RATE=10
00067	
00068	#exec MESH SEQUENCE MESH=FCommando SEQ=DeathEnd  STARTFRAME=532 NUMFRAMES=1
00069	#exec MESH SEQUENCE MESH=FCommando SEQ=DeathEnd2 STARTFRAME=561 NUMFRAMES=1
00070	#exec MESH SEQUENCE MESH=FCommando SEQ=DeathEnd3 STARTFRAME=572 NUMFRAMES=1
00071	
00072	#exec MESH SEQUENCE MESH=FCommando SEQ=Dead1     STARTFRAME=573 NUMFRAMES=23 RATE=12
00073	#exec MESH SEQUENCE MESH=FCommando SEQ=Dead5     STARTFRAME=596 NUMFRAMES=13 RATE=12	
00074	#exec MESH SEQUENCE MESH=FCommando SEQ=Dead9     STARTFRAME=609 NUMFRAMES=20 RATE=12
00075	#exec MESH SEQUENCE MESH=FCommando SEQ=Dead9B    STARTFRAME=629 NUMFRAMES=11 RATE=12
00076	#exec MESH SEQUENCE MESH=FCommando SEQ=Dead7     STARTFRAME=640 NUMFRAMES=11 RATE=12
00077	#exec MESH SEQUENCE MESH=FCommando SEQ=BackRun   STARTFRAME=651 NUMFRAMES=10 RATE=17		Group=MovingFire
00078	#exec MESH SEQUENCE MESH=FCommando SEQ=StrafeL   STARTFRAME=661 NUMFRAMES=10 RATE=17		Group=MovingFire
00079	#exec MESH SEQUENCE MESH=FCommando SEQ=StrafeR   STARTFRAME=671 NUMFRAMES=10 RATE=17		Group=MovingFire
00080	
00081	#exec MESHMAP SCALE MESHMAP=FCommando X=0.0625 Y=0.0625 Z=0.125
00082	
00083	#exec MESH NOTIFY MESH=FCommando SEQ=RunLG TIME=0.25 FUNCTION=PlayFootStep
00084	#exec MESH NOTIFY MESH=FCommando SEQ=RunLG TIME=0.75 FUNCTION=PlayFootStep
00085	#exec MESH NOTIFY MESH=FCommando SEQ=RunLGFR TIME=0.25 FUNCTION=PlayFootStep
00086	#exec MESH NOTIFY MESH=FCommando SEQ=RunLGFR TIME=0.75 FUNCTION=PlayFootStep
00087	#exec MESH NOTIFY MESH=FCommando SEQ=RunSM TIME=0.25 FUNCTION=PlayFootStep
00088	#exec MESH NOTIFY MESH=FCommando SEQ=RunSM TIME=0.75 FUNCTION=PlayFootStep
00089	#exec MESH NOTIFY MESH=FCommando SEQ=RunSMFR TIME=0.25 FUNCTION=PlayFootStep
00090	#exec MESH NOTIFY MESH=FCommando SEQ=RunSMFR TIME=0.75 FUNCTION=PlayFootStep
00091	#exec MESH NOTIFY MESH=FCommando SEQ=StrafeL TIME=0.25 FUNCTION=PlayFootStep
00092	#exec MESH NOTIFY MESH=FCommando SEQ=StrafeL TIME=0.75 FUNCTION=PlayFootStep
00093	#exec MESH NOTIFY MESH=FCommando SEQ=StrafeR TIME=0.25 FUNCTION=PlayFootStep
00094	#exec MESH NOTIFY MESH=FCommando SEQ=StrafeR TIME=0.75 FUNCTION=PlayFootStep
00095	#exec MESH NOTIFY MESH=FCommando SEQ=BackRun TIME=0.25 FUNCTION=PlayFootStep
00096	#exec MESH NOTIFY MESH=FCommando SEQ=BackRun TIME=0.75 FUNCTION=PlayFootStep
00097	#exec MESH NOTIFY MESH=FCommando SEQ=Dead2  TIME=0.66 FUNCTION=LandThump
00098	#exec MESH NOTIFY MESH=FCommando SEQ=Dead3  TIME=0.38 FUNCTION=LandThump
00099	#exec MESH NOTIFY MESH=FCommando SEQ=Dead4  TIME=0.46 FUNCTION=LandThump
00100	#exec MESH NOTIFY MESH=FCommando SEQ=Dead6  TIME=0.54 FUNCTION=LandThump
00101	#exec MESH NOTIFY MESH=FCommando SEQ=Dead1  TIME=0.69 FUNCTION=LandThump
00102	#exec MESH NOTIFY MESH=FCommando SEQ=Dead5  TIME=0.61 FUNCTION=LandThump
00103	#exec MESH NOTIFY MESH=FCommando SEQ=Dead9b TIME=0.45 FUNCTION=LandThump
00104	#exec MESH NOTIFY MESH=FCommando SEQ=Dead7  TIME=0.54 FUNCTION=LandThump
00105	
00106	defaultproperties
00107	{
00108	     FaceSkin=3
00109	     TeamSkin2=1
00110	     DefaultSkinName="FCommandoSkins.cmdo"
00111	     DefaultPackage="FCommandoSkins."
00112	     SelectionMesh="Botpack.SelectionFemale1"
00113	     SpecialMesh="Botpack.TrophyFemale1"
00114	     MenuName="Female Commando"
00115	     VoiceType="BotPack.VoiceFemaleOne"
00116	     Mesh=LodMesh'Botpack.FCommando'
00117	}

End Source Code