Core.Object | +--Engine.Actor | +--Engine.Pawn | +--Engine.PlayerPawn | +--Botpack.TournamentPlayer | +--Botpack.TournamentFemale | +--Botpack.TFemale1
00001 //============================================================================= 00002 // TFemale1. 00003 //============================================================================= 00004 class TFemale1 extends TournamentFemale; 00005 00006 #exec MESH IMPORT MESH=FCommando ANIVFILE=MODELS\tfemale1_a.3D DATAFILE=MODELS\tfemale1_d.3D UNMIRROR=1 LODSTYLE=12 00007 #exec MESH ORIGIN MESH=FCommando X=-30 Y=-115 Z=20 YAW=64 ROLL=-64 00008 00009 #exec MESH SEQUENCE MESH=FCommando SEQ=All STARTFRAME=0 NUMFRAMES=681 00010 #exec MESH SEQUENCE MESH=FCommando SEQ=GutHit STARTFRAME=0 NUMFRAMES=1 Group=TakeHit 00011 #exec MESH SEQUENCE MESH=FCommando SEQ=AimDnLg STARTFRAME=1 NUMFRAMES=1 Group=Waiting 00012 #exec MESH SEQUENCE MESH=FCommando SEQ=AimDnSm STARTFRAME=2 NUMFRAMES=1 Group=Waiting 00013 #exec MESH SEQUENCE MESH=FCommando SEQ=AimUpLg STARTFRAME=3 NUMFRAMES=1 Group=Waiting 00014 #exec MESH SEQUENCE MESH=FCommando SEQ=AimUpSm STARTFRAME=4 NUMFRAMES=1 Group=Waiting 00015 #exec MESH SEQUENCE MESH=FCommando SEQ=Taunt1 STARTFRAME=5 NUMFRAMES=15 RATE=20 Group=Gesture 00016 #exec MESH SEQUENCE MESH=FCommando SEQ=Breath1 STARTFRAME=20 NUMFRAMES=7 RATE=6 Group=Waiting 00017 #exec MESH SEQUENCE MESH=FCommando SEQ=Breath2 STARTFRAME=27 NUMFRAMES=20 RATE=7 Group=Waiting 00018 #exec MESH SEQUENCE MESH=FCommando SEQ=CockGun STARTFRAME=47 NUMFRAMES=6 RATE=6 Group=Waiting 00019 #exec MESH SEQUENCE MESH=FCommando SEQ=DuckWlkL STARTFRAME=53 NUMFRAMES=15 RATE=15 Group=Ducking 00020 #exec MESH SEQUENCE MESH=FCommando SEQ=DuckWlkS STARTFRAME=68 NUMFRAMES=15 RATE=15 Group=Ducking 00021 #exec MESH SEQUENCE MESH=FCommando SEQ=HeadHit STARTFRAME=83 NUMFRAMES=1 Group=TakeHit 00022 #exec MESH SEQUENCE MESH=FCommando SEQ=JumpLgFr STARTFRAME=84 NUMFRAMES=1 Group=Jumping 00023 #exec MESH SEQUENCE MESH=FCommando SEQ=JumpSmFr STARTFRAME=85 NUMFRAMES=1 Group=Jumping 00024 #exec MESH SEQUENCE MESH=FCommando SEQ=LandLgFr STARTFRAME=86 NUMFRAMES=1 Group=Landing 00025 #exec MESH SEQUENCE MESH=FCommando SEQ=LandSmFr STARTFRAME=87 NUMFRAMES=1 Group=Landing 00026 #exec MESH SEQUENCE MESH=FCommando SEQ=LeftHit STARTFRAME=88 NUMFRAMES=1 Group=TakeHit 00027 #exec MESH SEQUENCE MESH=FCommando SEQ=Look STARTFRAME=89 NUMFRAMES=35 RATE=15 Group=Waiting 00028 #exec MESH SEQUENCE MESH=FCommando SEQ=RightHit STARTFRAME=124 NUMFRAMES=1 Group=TakeHit 00029 #exec MESH SEQUENCE MESH=FCommando SEQ=RunLg STARTFRAME=125 NUMFRAMES=10 RATE=17 00030 #exec MESH SEQUENCE MESH=FCommando SEQ=RunLgFr STARTFRAME=135 NUMFRAMES=10 RATE=17 Group=MovingFire 00031 #exec MESH SEQUENCE MESH=FCommando SEQ=RunSm STARTFRAME=145 NUMFRAMES=10 RATE=17 00032 #exec MESH SEQUENCE MESH=FCommando SEQ=RunSmFr STARTFRAME=155 NUMFRAMES=10 RATE=17 Group=MovingFire 00033 #exec MESH SEQUENCE MESH=FCommando SEQ=StillFrRp STARTFRAME=165 NUMFRAMES=10 RATE=15 Group=Waiting 00034 #exec MESH SEQUENCE MESH=FCommando SEQ=StillLgFr STARTFRAME=175 NUMFRAMES=10 RATE=15 Group=Waiting 00035 #exec MESH SEQUENCE MESH=FCommando SEQ=StillSmFr STARTFRAME=185 NUMFRAMES=8 RATE=15 Group=Waiting 00036 #exec MESH SEQUENCE MESH=FCommando SEQ=SwimLg STARTFRAME=193 NUMFRAMES=18 RATE=15 00037 #exec MESH SEQUENCE MESH=FCommando SEQ=SwimSm STARTFRAME=211 NUMFRAMES=18 RATE=15 00038 #exec MESH SEQUENCE MESH=FCommando SEQ=TreadLg STARTFRAME=229 NUMFRAMES=15 RATE=15 Group=Waiting 00039 #exec MESH SEQUENCE MESH=FCommando SEQ=TreadSm STARTFRAME=244 NUMFRAMES=15 RATE=15 Group=Waiting 00040 #exec MESH SEQUENCE MESH=FCommando SEQ=Victory1 STARTFRAME=259 NUMFRAMES=10 RATE=6 Group=Gesture 00041 #exec MESH SEQUENCE MESH=FCommando SEQ=WalkLg STARTFRAME=269 NUMFRAMES=15 RATE=18 00042 #exec MESH SEQUENCE MESH=FCommando SEQ=WalkLgFr STARTFRAME=284 NUMFRAMES=15 RATE=18 Group=MovingFire 00043 #exec MESH SEQUENCE MESH=FCommando SEQ=WalkSm STARTFRAME=299 NUMFRAMES=15 RATE=18 00044 #exec MESH SEQUENCE MESH=FCommando SEQ=WalkSmFr STARTFRAME=314 NUMFRAMES=15 RATE=18 Group=MovingFire 00045 #exec MESH SEQUENCE MESH=FCommando SEQ=Wave STARTFRAME=329 NUMFRAMES=15 RATE=15 Group=Gesture 00046 #exec MESH SEQUENCE MESH=FCommando SEQ=Walk STARTFRAME=344 NUMFRAMES=15 RATE=18 00047 #exec MESH SEQUENCE MESH=FCommando SEQ=TurnLg STARTFRAME=284 NUMFRAMES=2 RATE=15 // 2 frames of walklgfr 00048 #exec MESH SEQUENCE MESH=FCommando SEQ=TurnSm STARTFRAME=314 NUMFRAMES=2 RATE=15 // 2 frames of walksmfr 00049 #exec MESH SEQUENCE MESH=FCommando SEQ=Breath1L STARTFRAME=359 NUMFRAMES=7 RATE=6 Group=Waiting 00050 #exec MESH SEQUENCE MESH=FCommando SEQ=Breath2L STARTFRAME=366 NUMFRAMES=20 RATE=7 Group=Waiting 00051 #exec MESH SEQUENCE MESH=FCommando SEQ=CockGunL STARTFRAME=386 NUMFRAMES=6 RATE=6 Group=Waiting 00052 #exec MESH SEQUENCE MESH=FCommando SEQ=LookL STARTFRAME=392 NUMFRAMES=35 RATE=15 Group=Waiting 00053 #exec MESH SEQUENCE MESH=FCommando SEQ=WaveL STARTFRAME=427 NUMFRAMES=15 RATE=15 Group=Gesture 00054 #exec MESH SEQUENCE MESH=FCommando SEQ=Chat1 STARTFRAME=442 NUMFRAMES=13 RATE=6 Group=Waiting 00055 #exec MESH SEQUENCE MESH=FCommando SEQ=Chat2 STARTFRAME=455 NUMFRAMES=10 RATE=6 Group=Waiting 00056 #exec MESH SEQUENCE MESH=FCommando SEQ=Thrust STARTFRAME=465 NUMFRAMES=15 RATE=20 Group=Gesture 00057 #exec MESH SEQUENCE MESH=FCommando SEQ=DodgeB STARTFRAME=480 NUMFRAMES=1 Group=Jumping 00058 #exec MESH SEQUENCE MESH=FCommando SEQ=DodgeF STARTFRAME=481 NUMFRAMES=1 Group=Jumping 00059 #exec MESH SEQUENCE MESH=FCommando SEQ=DodgeR STARTFRAME=482 NUMFRAMES=1 Group=Jumping 00060 #exec MESH SEQUENCE MESH=FCommando SEQ=DodgeL STARTFRAME=483 NUMFRAMES=1 Group=Jumping 00061 #exec MESH SEQUENCE MESH=FCommando SEQ=Fighter STARTFRAME=175 NUMFRAMES=1 // first frame of stilllgfr 00062 #exec MESH SEQUENCE MESH=FCommando SEQ=Flip STARTFRAME=484 NUMFRAMES=31 Group=Jumping 00063 #exec MESH SEQUENCE MESH=FCommando SEQ=Dead2 STARTFRAME=515 NUMFRAMES=18 RATE=10 Group=TakeHit 00064 #exec MESH SEQUENCE MESH=FCommando SEQ=Dead3 STARTFRAME=533 NUMFRAMES=16 RATE=10 Group=TakeHit 00065 #exec MESH SEQUENCE MESH=FCommando SEQ=Dead4 STARTFRAME=549 NUMFRAMES=13 RATE=10 Group=TakeHit 00066 #exec MESH SEQUENCE MESH=FCommando SEQ=Dead6 STARTFRAME=562 NUMFRAMES=11 RATE=10 00067 00068 #exec MESH SEQUENCE MESH=FCommando SEQ=DeathEnd STARTFRAME=532 NUMFRAMES=1 00069 #exec MESH SEQUENCE MESH=FCommando SEQ=DeathEnd2 STARTFRAME=561 NUMFRAMES=1 00070 #exec MESH SEQUENCE MESH=FCommando SEQ=DeathEnd3 STARTFRAME=572 NUMFRAMES=1 00071 00072 #exec MESH SEQUENCE MESH=FCommando SEQ=Dead1 STARTFRAME=573 NUMFRAMES=23 RATE=12 00073 #exec MESH SEQUENCE MESH=FCommando SEQ=Dead5 STARTFRAME=596 NUMFRAMES=13 RATE=12 00074 #exec MESH SEQUENCE MESH=FCommando SEQ=Dead9 STARTFRAME=609 NUMFRAMES=20 RATE=12 00075 #exec MESH SEQUENCE MESH=FCommando SEQ=Dead9B STARTFRAME=629 NUMFRAMES=11 RATE=12 00076 #exec MESH SEQUENCE MESH=FCommando SEQ=Dead7 STARTFRAME=640 NUMFRAMES=11 RATE=12 00077 #exec MESH SEQUENCE MESH=FCommando SEQ=BackRun STARTFRAME=651 NUMFRAMES=10 RATE=17 Group=MovingFire 00078 #exec MESH SEQUENCE MESH=FCommando SEQ=StrafeL STARTFRAME=661 NUMFRAMES=10 RATE=17 Group=MovingFire 00079 #exec MESH SEQUENCE MESH=FCommando SEQ=StrafeR STARTFRAME=671 NUMFRAMES=10 RATE=17 Group=MovingFire 00080 00081 #exec MESHMAP SCALE MESHMAP=FCommando X=0.0625 Y=0.0625 Z=0.125 00082 00083 #exec MESH NOTIFY MESH=FCommando SEQ=RunLG TIME=0.25 FUNCTION=PlayFootStep 00084 #exec MESH NOTIFY MESH=FCommando SEQ=RunLG TIME=0.75 FUNCTION=PlayFootStep 00085 #exec MESH NOTIFY MESH=FCommando SEQ=RunLGFR TIME=0.25 FUNCTION=PlayFootStep 00086 #exec MESH NOTIFY MESH=FCommando SEQ=RunLGFR TIME=0.75 FUNCTION=PlayFootStep 00087 #exec MESH NOTIFY MESH=FCommando SEQ=RunSM TIME=0.25 FUNCTION=PlayFootStep 00088 #exec MESH NOTIFY MESH=FCommando SEQ=RunSM TIME=0.75 FUNCTION=PlayFootStep 00089 #exec MESH NOTIFY MESH=FCommando SEQ=RunSMFR TIME=0.25 FUNCTION=PlayFootStep 00090 #exec MESH NOTIFY MESH=FCommando SEQ=RunSMFR TIME=0.75 FUNCTION=PlayFootStep 00091 #exec MESH NOTIFY MESH=FCommando SEQ=StrafeL TIME=0.25 FUNCTION=PlayFootStep 00092 #exec MESH NOTIFY MESH=FCommando SEQ=StrafeL TIME=0.75 FUNCTION=PlayFootStep 00093 #exec MESH NOTIFY MESH=FCommando SEQ=StrafeR TIME=0.25 FUNCTION=PlayFootStep 00094 #exec MESH NOTIFY MESH=FCommando SEQ=StrafeR TIME=0.75 FUNCTION=PlayFootStep 00095 #exec MESH NOTIFY MESH=FCommando SEQ=BackRun TIME=0.25 FUNCTION=PlayFootStep 00096 #exec MESH NOTIFY MESH=FCommando SEQ=BackRun TIME=0.75 FUNCTION=PlayFootStep 00097 #exec MESH NOTIFY MESH=FCommando SEQ=Dead2 TIME=0.66 FUNCTION=LandThump 00098 #exec MESH NOTIFY MESH=FCommando SEQ=Dead3 TIME=0.38 FUNCTION=LandThump 00099 #exec MESH NOTIFY MESH=FCommando SEQ=Dead4 TIME=0.46 FUNCTION=LandThump 00100 #exec MESH NOTIFY MESH=FCommando SEQ=Dead6 TIME=0.54 FUNCTION=LandThump 00101 #exec MESH NOTIFY MESH=FCommando SEQ=Dead1 TIME=0.69 FUNCTION=LandThump 00102 #exec MESH NOTIFY MESH=FCommando SEQ=Dead5 TIME=0.61 FUNCTION=LandThump 00103 #exec MESH NOTIFY MESH=FCommando SEQ=Dead9b TIME=0.45 FUNCTION=LandThump 00104 #exec MESH NOTIFY MESH=FCommando SEQ=Dead7 TIME=0.54 FUNCTION=LandThump 00105 00106 defaultproperties 00107 { 00108 FaceSkin=3 00109 TeamSkin2=1 00110 DefaultSkinName="FCommandoSkins.cmdo" 00111 DefaultPackage="FCommandoSkins." 00112 SelectionMesh="Botpack.SelectionFemale1" 00113 SpecialMesh="Botpack.TrophyFemale1" 00114 MenuName="Female Commando" 00115 VoiceType="BotPack.VoiceFemaleOne" 00116 Mesh=LodMesh'Botpack.FCommando' 00117 }