Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Weapon | +--Botpack.TournamentWeapon | +--Botpack.ShockRifle | +--Botpack.SuperShockRifle
Direct Known Subclasses:None |
Function Summary | |
void |
AltFire(float Value) |
void |
Fire(float Value) |
|
PlayAltFiring() |
|
PlayFiring() |
void |
ProcessTraceHit(Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) |
float |
RateSelf(out int) |
void |
SpawnEffect(vector HitLocation, vector SmokeLocation) |