Core.Object
|
+--Engine.Actor
|
+--Engine.Inventory
|
+--Engine.Weapon
|
+--Botpack.TournamentWeapon
|
+--Botpack.ShockRifle
|
+--Botpack.SuperShockRifle
| Direct Known Subclasses:None |
| Function Summary | |
void |
AltFire(float Value) |
void |
Fire(float Value) |
|
PlayAltFiring() |
|
PlayFiring() |
void |
ProcessTraceHit(Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) |
float |
RateSelf(out int) |
void |
SpawnEffect(vector HitLocation, vector SmokeLocation) |