Core.Object | +--Engine.Actor | +--Engine.Info | +--Botpack.SelectionDude
00001 class SelectionDude extends Info; 00002 00003 // Selection and Trophy Dude. 00004 00005 //***************** 00006 // Selection 00007 00008 // Commando 00009 #exec MESH IMPORT MESH=SelectionMale1 ANIVFILE=MODELS\SelectionMale1_a.3d DATAFILE=MODELS\Cmmndo_d.3D UNMIRROR=1 LODSTYLE=12 00010 #exec MESH ORIGIN MESH=SelectionMale1 X=-135 Y=60 Z=0 YAW=64 ROLL=-64 00011 00012 #exec MESH SEQUENCE MESH=SelectionMale1 SEQ=All STARTFRAME=0 NUMFRAMES=53 00013 #exec MESH SEQUENCE MESH=SelectionMale1 SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 00014 #exec MESH SEQUENCE MESH=SelectionMale1 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 00015 #exec MESH SEQUENCE MESH=SelectionMale1 SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 00016 00017 #exec MESHMAP SCALE MESHMAP=SelectionMale1 X=0.0575 Y=0.0575 Z=0.115 00018 00019 // Soldier 00020 #exec MESH IMPORT MESH=SelectionMale2 ANIVFILE=MODELS\SelectionMale2_a.3d DATAFILE=MODELS\Soldr_d1.3D UNMIRROR=1 LODSTYLE=12 00021 #exec MESH ORIGIN MESH=SelectionMale2 X=-135 Y=60 Z=0 YAW=64 ROLL=-64 00022 00023 #exec MESH SEQUENCE MESH=SelectionMale2 SEQ=All STARTFRAME=0 NUMFRAMES=53 00024 #exec MESH SEQUENCE MESH=SelectionMale2 SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 00025 #exec MESH SEQUENCE MESH=SelectionMale2 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 00026 #exec MESH SEQUENCE MESH=SelectionMale2 SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 00027 00028 #exec MESHMAP SCALE MESHMAP=SelectionMale2 X=0.0575 Y=0.0575 Z=0.115 00029 00030 // Commando Girl 00031 #exec MESH IMPORT MESH=SelectionFemale1 ANIVFILE=MODELS\SelectionFemale1_a.3d DATAFILE=MODELS\tfemale1_d.3D UNMIRROR=1 LODSTYLE=12 00032 #exec MESH ORIGIN MESH=SelectionFemale1 X=0 Y=-100 Z=0 YAW=64 ROLL=-64 00033 00034 #exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=All STARTFRAME=0 NUMFRAMES=53 00035 #exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 00036 #exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 00037 #exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 00038 00039 #exec MESHMAP SCALE MESHMAP=SelectionFemale1 X=0.0575 Y=0.0575 Z=0.115 00040 00041 // Soldier Girl 00042 #exec MESH IMPORT MESH=SelectionFemale2 ANIVFILE=MODELS\SelectionFemale2_a.3d DATAFILE=MODELS\tfemale2_d.3D UNMIRROR=1 LODSTYLE=12 00043 #exec MESH ORIGIN MESH=SelectionFemale2 X=0 Y=-100 Z=0 YAW=64 ROLL=-64 00044 00045 #exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=All STARTFRAME=0 NUMFRAMES=53 00046 #exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 00047 #exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 00048 #exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 00049 00050 #exec MESHMAP SCALE MESHMAP=SelectionFemale2 X=0.0575 Y=0.0575 Z=0.115 00051 00052 // Boss 00053 #exec MESH IMPORT MESH=SelectionBoss ANIVFILE=MODELS\SelectionBoss_a.3d DATAFILE=MODELS\Boss_d.3D UNMIRROR=1 LODSTYLE=12 00054 #exec MESH ORIGIN MESH=SelectionBoss X=-135 Y=60 Z=0 YAW=64 ROLL=-64 00055 00056 #exec MESH SEQUENCE MESH=SelectionBoss SEQ=All STARTFRAME=0 NUMFRAMES=53 00057 #exec MESH SEQUENCE MESH=SelectionBoss SEQ=breath3 STARTFRAME=0 NUMFRAMES=18 00058 #exec MESH SEQUENCE MESH=SelectionBoss SEQ=breath2 STARTFRAME=18 NUMFRAMES=18 00059 #exec MESH SEQUENCE MESH=SelectionBoss SEQ=breath1 STARTFRAME=36 NUMFRAMES=18 00060 00061 #exec MESHMAP SCALE MESHMAP=SelectionBoss X=0.056 Y=0.056 Z=0.112 00062 00063 //***************** 00064 // Trophy 00065 00066 // Commando 00067 #exec MESH IMPORT MESH=TrophyMale1 ANIVFILE=MODELS\TrophyMale1_a.3d DATAFILE=MODELS\Cmmndo_d.3D UNMIRROR=1 LODSTYLE=12 00068 #exec MESH ORIGIN MESH=TrophyMale1 X=-150 Y=80 Z=0 YAW=64 ROLL=-64 00069 00070 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=All STARTFRAME=0 NUMFRAMES=397 00071 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 00072 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 00073 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 00074 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 00075 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 00076 #exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 00077 00078 #exec MESHMAP SCALE MESHMAP=TrophyMale1 X=0.0575 Y=0.0575 Z=0.115 00079 00080 // Soldier 00081 #exec MESH IMPORT MESH=TrophyMale2 ANIVFILE=MODELS\TrophyMale2_a.3d DATAFILE=MODELS\Soldr_d1.3D UNMIRROR=1 LODSTYLE=12 00082 #exec MESH ORIGIN MESH=TrophyMale2 X=-150 Y=80 Z=0 YAW=64 ROLL=-64 00083 00084 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=All STARTFRAME=0 NUMFRAMES=397 00085 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 00086 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 00087 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 00088 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 00089 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 00090 #exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 00091 00092 #exec MESHMAP SCALE MESHMAP=TrophyMale2 X=0.0575 Y=0.0575 Z=0.115 00093 00094 // Commando Girl 00095 #exec MESH IMPORT MESH=TrophyFemale1 ANIVFILE=MODELS\TrophyFemale1_a.3d DATAFILE=MODELS\tfemale1_d.3D UNMIRROR=1 LODSTYLE=12 00096 #exec MESH ORIGIN MESH=TrophyFemale1 X=-30 Y=-75 Z=20 YAW=64 ROLL=-64 00097 00098 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=All STARTFRAME=0 NUMFRAMES=397 00099 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 00100 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 00101 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 00102 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 00103 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 00104 #exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 00105 00106 #exec MESHMAP SCALE MESHMAP=TrophyFemale1 X=0.0575 Y=0.0575 Z=0.115 00107 00108 // Soldier Girl 00109 #exec MESH IMPORT MESH=TrophyFemale2 ANIVFILE=MODELS\TrophyFemale2_a.3d DATAFILE=MODELS\tfemale2_d.3D UNMIRROR=1 LODSTYLE=12 00110 #exec MESH ORIGIN MESH=TrophyFemale2 X=-30 Y=-75 Z=20 YAW=64 ROLL=-64 00111 00112 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=All STARTFRAME=0 NUMFRAMES=397 00113 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 00114 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 00115 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 00116 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 00117 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 00118 #exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 00119 00120 #exec MESHMAP SCALE MESHMAP=TrophyFemale2 X=0.0575 Y=0.0575 Z=0.115 00121 00122 // Boss 00123 #exec MESH IMPORT MESH=TrophyBoss ANIVFILE=MODELS\TrophyBoss_a.3d DATAFILE=MODELS\Boss_d.3D UNMIRROR=1 LODSTYLE=12 00124 #exec MESH ORIGIN MESH=TrophyBoss X=-150 Y=80 Z=0 YAW=64 ROLL=-64 00125 00126 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=All STARTFRAME=0 NUMFRAMES=397 00127 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy1 STARTFRAME=0 NUMFRAMES=70 00128 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy2 STARTFRAME=70 NUMFRAMES=61 00129 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy3 STARTFRAME=131 NUMFRAMES=66 00130 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy4 STARTFRAME=197 NUMFRAMES=55 00131 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy5 STARTFRAME=263 NUMFRAMES=68 00132 #exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy6 STARTFRAME=331 NUMFRAMES=66 00133 00134 #exec MESHMAP SCALE MESHMAP=TrophyBoss X=0.056 Y=0.056 Z=0.112 00135 00136 defaultproperties 00137 { 00138 }