Botpack
Class SelectionDude

source: e:\games\UnrealTournament\Botpack\Classes\SelectionDude.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Botpack.SelectionDude
Direct Known Subclasses:None

class SelectionDude
extends Engine.Info



Source Code


00001	class SelectionDude extends Info;
00002	
00003	// Selection and Trophy Dude.
00004	
00005	//*****************
00006	// Selection
00007	
00008	// Commando
00009	#exec MESH IMPORT MESH=SelectionMale1 ANIVFILE=MODELS\SelectionMale1_a.3d DATAFILE=MODELS\Cmmndo_d.3D UNMIRROR=1 LODSTYLE=12
00010	#exec MESH ORIGIN MESH=SelectionMale1 X=-135 Y=60 Z=0 YAW=64 ROLL=-64
00011	
00012	#exec MESH SEQUENCE MESH=SelectionMale1 SEQ=All		STARTFRAME=0  NUMFRAMES=53
00013	#exec MESH SEQUENCE MESH=SelectionMale1 SEQ=breath3 STARTFRAME=0  NUMFRAMES=18
00014	#exec MESH SEQUENCE MESH=SelectionMale1 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18
00015	#exec MESH SEQUENCE MESH=SelectionMale1 SEQ=breath1 STARTFRAME=36  NUMFRAMES=18
00016	
00017	#exec MESHMAP SCALE MESHMAP=SelectionMale1 X=0.0575 Y=0.0575 Z=0.115
00018	
00019	// Soldier
00020	#exec MESH IMPORT MESH=SelectionMale2 ANIVFILE=MODELS\SelectionMale2_a.3d DATAFILE=MODELS\Soldr_d1.3D UNMIRROR=1 LODSTYLE=12
00021	#exec MESH ORIGIN MESH=SelectionMale2 X=-135 Y=60 Z=0 YAW=64 ROLL=-64
00022	
00023	#exec MESH SEQUENCE MESH=SelectionMale2 SEQ=All		STARTFRAME=0  NUMFRAMES=53
00024	#exec MESH SEQUENCE MESH=SelectionMale2 SEQ=breath3 STARTFRAME=0  NUMFRAMES=18
00025	#exec MESH SEQUENCE MESH=SelectionMale2 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18
00026	#exec MESH SEQUENCE MESH=SelectionMale2 SEQ=breath1 STARTFRAME=36  NUMFRAMES=18
00027	
00028	#exec MESHMAP SCALE MESHMAP=SelectionMale2 X=0.0575 Y=0.0575 Z=0.115
00029	
00030	// Commando Girl
00031	#exec MESH IMPORT MESH=SelectionFemale1 ANIVFILE=MODELS\SelectionFemale1_a.3d DATAFILE=MODELS\tfemale1_d.3D UNMIRROR=1 LODSTYLE=12
00032	#exec MESH ORIGIN MESH=SelectionFemale1 X=0 Y=-100 Z=0 YAW=64 ROLL=-64
00033	
00034	#exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=All	  STARTFRAME=0  NUMFRAMES=53
00035	#exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=breath3 STARTFRAME=0  NUMFRAMES=18
00036	#exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18
00037	#exec MESH SEQUENCE MESH=SelectionFemale1 SEQ=breath1 STARTFRAME=36  NUMFRAMES=18
00038	
00039	#exec MESHMAP SCALE MESHMAP=SelectionFemale1 X=0.0575 Y=0.0575 Z=0.115
00040	
00041	// Soldier Girl
00042	#exec MESH IMPORT MESH=SelectionFemale2 ANIVFILE=MODELS\SelectionFemale2_a.3d DATAFILE=MODELS\tfemale2_d.3D UNMIRROR=1 LODSTYLE=12
00043	#exec MESH ORIGIN MESH=SelectionFemale2 X=0 Y=-100 Z=0 YAW=64 ROLL=-64
00044	
00045	#exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=All	  STARTFRAME=0  NUMFRAMES=53
00046	#exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=breath3 STARTFRAME=0  NUMFRAMES=18
00047	#exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=breath2 STARTFRAME=18 NUMFRAMES=18
00048	#exec MESH SEQUENCE MESH=SelectionFemale2 SEQ=breath1 STARTFRAME=36  NUMFRAMES=18
00049	
00050	#exec MESHMAP SCALE MESHMAP=SelectionFemale2 X=0.0575 Y=0.0575 Z=0.115
00051	
00052	// Boss
00053	#exec MESH IMPORT MESH=SelectionBoss ANIVFILE=MODELS\SelectionBoss_a.3d DATAFILE=MODELS\Boss_d.3D UNMIRROR=1 LODSTYLE=12
00054	#exec MESH ORIGIN MESH=SelectionBoss X=-135 Y=60 Z=0 YAW=64 ROLL=-64
00055	
00056	#exec MESH SEQUENCE MESH=SelectionBoss SEQ=All	  STARTFRAME=0  NUMFRAMES=53
00057	#exec MESH SEQUENCE MESH=SelectionBoss SEQ=breath3 STARTFRAME=0  NUMFRAMES=18
00058	#exec MESH SEQUENCE MESH=SelectionBoss SEQ=breath2 STARTFRAME=18 NUMFRAMES=18
00059	#exec MESH SEQUENCE MESH=SelectionBoss SEQ=breath1 STARTFRAME=36  NUMFRAMES=18
00060	
00061	#exec MESHMAP SCALE MESHMAP=SelectionBoss X=0.056 Y=0.056 Z=0.112
00062	
00063	//*****************
00064	// Trophy
00065	
00066	// Commando
00067	#exec MESH IMPORT MESH=TrophyMale1 ANIVFILE=MODELS\TrophyMale1_a.3d DATAFILE=MODELS\Cmmndo_d.3D UNMIRROR=1 LODSTYLE=12
00068	#exec MESH ORIGIN MESH=TrophyMale1 X=-150 Y=80 Z=0 YAW=64 ROLL=-64
00069	
00070	#exec MESH SEQUENCE MESH=TrophyMale1 SEQ=All		STARTFRAME=0   NUMFRAMES=397
00071	#exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy1	STARTFRAME=0   NUMFRAMES=70
00072	#exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy2	STARTFRAME=70  NUMFRAMES=61
00073	#exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy3	STARTFRAME=131 NUMFRAMES=66
00074	#exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy4	STARTFRAME=197 NUMFRAMES=55
00075	#exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy5	STARTFRAME=263 NUMFRAMES=68
00076	#exec MESH SEQUENCE MESH=TrophyMale1 SEQ=Trophy6	STARTFRAME=331 NUMFRAMES=66
00077	
00078	#exec MESHMAP SCALE MESHMAP=TrophyMale1 X=0.0575 Y=0.0575 Z=0.115
00079	
00080	// Soldier
00081	#exec MESH IMPORT MESH=TrophyMale2 ANIVFILE=MODELS\TrophyMale2_a.3d DATAFILE=MODELS\Soldr_d1.3D UNMIRROR=1 LODSTYLE=12
00082	#exec MESH ORIGIN MESH=TrophyMale2 X=-150 Y=80 Z=0 YAW=64 ROLL=-64
00083	
00084	#exec MESH SEQUENCE MESH=TrophyMale2 SEQ=All		STARTFRAME=0   NUMFRAMES=397
00085	#exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy1	STARTFRAME=0   NUMFRAMES=70
00086	#exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy2	STARTFRAME=70  NUMFRAMES=61
00087	#exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy3	STARTFRAME=131 NUMFRAMES=66
00088	#exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy4	STARTFRAME=197 NUMFRAMES=55
00089	#exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy5	STARTFRAME=263 NUMFRAMES=68
00090	#exec MESH SEQUENCE MESH=TrophyMale2 SEQ=Trophy6	STARTFRAME=331 NUMFRAMES=66
00091	
00092	#exec MESHMAP SCALE MESHMAP=TrophyMale2 X=0.0575 Y=0.0575 Z=0.115
00093	
00094	// Commando Girl
00095	#exec MESH IMPORT MESH=TrophyFemale1 ANIVFILE=MODELS\TrophyFemale1_a.3d DATAFILE=MODELS\tfemale1_d.3D UNMIRROR=1 LODSTYLE=12
00096	#exec MESH ORIGIN MESH=TrophyFemale1 X=-30 Y=-75 Z=20 YAW=64 ROLL=-64
00097	
00098	#exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=All		STARTFRAME=0   NUMFRAMES=397
00099	#exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy1	STARTFRAME=0   NUMFRAMES=70
00100	#exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy2	STARTFRAME=70  NUMFRAMES=61
00101	#exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy3	STARTFRAME=131 NUMFRAMES=66
00102	#exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy4	STARTFRAME=197 NUMFRAMES=55
00103	#exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy5	STARTFRAME=263 NUMFRAMES=68
00104	#exec MESH SEQUENCE MESH=TrophyFemale1 SEQ=Trophy6	STARTFRAME=331 NUMFRAMES=66
00105	
00106	#exec MESHMAP SCALE MESHMAP=TrophyFemale1 X=0.0575 Y=0.0575 Z=0.115
00107	
00108	// Soldier Girl
00109	#exec MESH IMPORT MESH=TrophyFemale2 ANIVFILE=MODELS\TrophyFemale2_a.3d DATAFILE=MODELS\tfemale2_d.3D UNMIRROR=1 LODSTYLE=12
00110	#exec MESH ORIGIN MESH=TrophyFemale2 X=-30 Y=-75 Z=20 YAW=64 ROLL=-64
00111	
00112	#exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=All		STARTFRAME=0   NUMFRAMES=397
00113	#exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy1	STARTFRAME=0   NUMFRAMES=70
00114	#exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy2	STARTFRAME=70  NUMFRAMES=61
00115	#exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy3	STARTFRAME=131 NUMFRAMES=66
00116	#exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy4	STARTFRAME=197 NUMFRAMES=55
00117	#exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy5	STARTFRAME=263 NUMFRAMES=68
00118	#exec MESH SEQUENCE MESH=TrophyFemale2 SEQ=Trophy6	STARTFRAME=331 NUMFRAMES=66
00119	
00120	#exec MESHMAP SCALE MESHMAP=TrophyFemale2 X=0.0575 Y=0.0575 Z=0.115
00121	
00122	// Boss
00123	#exec MESH IMPORT MESH=TrophyBoss ANIVFILE=MODELS\TrophyBoss_a.3d DATAFILE=MODELS\Boss_d.3D UNMIRROR=1 LODSTYLE=12
00124	#exec MESH ORIGIN MESH=TrophyBoss X=-150 Y=80 Z=0 YAW=64 ROLL=-64
00125	
00126	#exec MESH SEQUENCE MESH=TrophyBoss SEQ=All		STARTFRAME=0   NUMFRAMES=397
00127	#exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy1	STARTFRAME=0   NUMFRAMES=70
00128	#exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy2	STARTFRAME=70  NUMFRAMES=61
00129	#exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy3	STARTFRAME=131 NUMFRAMES=66
00130	#exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy4	STARTFRAME=197 NUMFRAMES=55
00131	#exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy5	STARTFRAME=263 NUMFRAMES=68
00132	#exec MESH SEQUENCE MESH=TrophyBoss SEQ=Trophy6	STARTFRAME=331 NUMFRAMES=66
00133	
00134	#exec MESHMAP SCALE MESHMAP=TrophyBoss X=0.056 Y=0.056 Z=0.112
00135	
00136	defaultproperties
00137	{
00138	}

End Source Code