Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.ZoneInfo | +--Engine.SkyZoneInfo | +--Botpack.RockingSkyZoneInfo
simulated
Tick(float DeltaTime)
00001 //============================================================================= 00002 // RockingSkyZoneInfo. 00003 //============================================================================= 00004 class RockingSkyZoneInfo extends SkyZoneInfo; 00005 00006 simulated function Tick(float DeltaTime) 00007 { 00008 local rotator NewRot; 00009 00010 Super.Tick(DeltaTime); 00011 00012 NewRot.Pitch = Rotation.Pitch + 1024 * DeltaTime; 00013 NewRot.Roll = Rotation.Roll; 00014 NewRot.Yaw = Rotation.Yaw; 00015 00016 SetRotation(NewRot); 00017 } 00018 00019 defaultproperties 00020 { 00021 }