Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.ZoneInfo | +--Botpack.PressureZone
Direct Known Subclasses:None |
Variables | |
float |
DieDrawScale Drawscale when dead |
float |
DieFOV Field of view when dead (interpolates) |
byte |
DieFatness Fatness when dead |
Vector |
EndFlashFog Fog values for client death sequence |
float |
EndFlashScale Fog values for client death sequence |
float |
KillTime How long to kill the player? |
Vector |
StartFlashFog Fog values for client death sequence |
float |
StartFlashScale Fog values for client death sequence |
float |
TimePassed Drawscale when dead |
bool |
bTriggered Ensure that it doesn't update until it should |
Function Summary | |
void |
BeginPlay() |
void |
MakeNormal(Pawn P) |
void |
Tick(float DeltaTime) |
void |
Trigger(Actor Other, Pawn EventInstigator) |