Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.Mutator | +--Botpack.NoRedeemer
bool
CheckReplacement(Actor Other, out byte)
00001 //============================================================================= 00002 // NoRedeemer. 00003 // removes all redeemers 00004 //============================================================================= 00005 00006 class NoRedeemer expands Mutator; 00007 00008 function bool CheckReplacement(Actor Other, out byte bSuperRelevant) 00009 { 00010 if ( Other.IsA('WarHeadLauncher') ) 00011 return false; 00012 00013 return true; 00014 } 00015 00016 defaultproperties 00017 { 00018 }