Botpack
Class MiniShellCase

source: e:\games\UnrealTournament\Botpack\Classes\MiniShellCase.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Projectile
         |
         +--Botpack.UT_ShellCase
            |
            +--Botpack.MiniShellCase
Direct Known Subclasses:None

class MiniShellCase
extends Botpack.UT_ShellCase

//============================================================================= // MiniShellCase. //=============================================================================
States
Ending

Function Summary
 
simulated
HitWall(vector HitNormal, Actor Wall)


State Ending Function Summary



Source Code


00001	//=============================================================================
00002	// MiniShellCase.
00003	//=============================================================================
00004	class MiniShellCase extends UT_ShellCase;
00005		
00006	simulated function HitWall( vector HitNormal, actor Wall )
00007	{
00008		local vector RealHitNormal;
00009	
00010		Super.HitWall(HitNormal, Wall);
00011		GotoState('Ending');
00012	}
00013	
00014	State Ending
00015	{
00016	Begin:
00017		Sleep(0.7);
00018		Destroy();
00019	}
00020	
00021	defaultproperties
00022	{
00023	     bOnlyOwnerSee=True
00024	     RemoteRole=ROLE_None
00025	     DrawScale=1.200000
00026	     LightType=LT_None
00027	}

End Source Code