Core.Object | +--Engine.Actor | +--Engine.Projectile | +--Botpack.UT_ShellCase | +--Botpack.MiniShellCase
simulated
HitWall(vector HitNormal, Actor Wall)
00001 //============================================================================= 00002 // MiniShellCase. 00003 //============================================================================= 00004 class MiniShellCase extends UT_ShellCase; 00005 00006 simulated function HitWall( vector HitNormal, actor Wall ) 00007 { 00008 local vector RealHitNormal; 00009 00010 Super.HitWall(HitNormal, Wall); 00011 GotoState('Ending'); 00012 } 00013 00014 State Ending 00015 { 00016 Begin: 00017 Sleep(0.7); 00018 Destroy(); 00019 } 00020 00021 defaultproperties 00022 { 00023 bOnlyOwnerSee=True 00024 RemoteRole=ROLE_None 00025 DrawScale=1.200000 00026 LightType=LT_None 00027 }