Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Botpack.TournamentHealth | +--Botpack.MedBox
00001 //============================================================================= 00002 // MedBox. 00003 //============================================================================= 00004 class MedBox extends TournamentHealth; 00005 00006 #exec MESH IMPORT MESH=MedBox ANIVFILE=MODELS\MedBox_a.3d DATAFILE=MODELS\MedBox_d.3d LODSTYLE=10 00007 #exec MESH ORIGIN MESH=MedBox X=0 Y=0 Z=0 00008 #exec MESH SEQUENCE MESH=MedBox SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=MedBox SEQ=MEDBOX STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=JMedBox1 FILE=Textures\MedBox.PCX GROUP=Skins LODSET=2 00011 #exec OBJ LOAD FILE=Textures\ShaneFx.utx PACKAGE=Botpack.ShaneFx 00012 #exec MESHMAP NEW MESHMAP=MedBox MESH=MedBox 00013 #exec MESHMAP SCALE MESHMAP=MedBox X=0.03 Y=0.03 Z=0.06 00014 #exec MESHMAP SETTEXTURE MESHMAP=MedBox NUM=1 TEXTURE=JMedBox1 TLOD=30 00015 #exec MESHMAP SETTEXTURE MESHMAP=MedBox NUM=2 TEXTURE=Botpack.ShaneFx.top3 00016 00017 #exec AUDIO IMPORT FILE="Sounds\Pickups\healthReg.WAV" NAME="UTHealth" GROUP="Pickups" 00018 00019 defaultproperties 00020 { 00021 PlayerViewMesh=LodMesh'Botpack.MedBox' 00022 PickupViewMesh=LodMesh'Botpack.MedBox' 00023 PickupSound=Sound'Botpack.Pickups.UTHealth' 00024 Mesh=LodMesh'Botpack.MedBox' 00025 CollisionRadius=32.000000 00026 }