Botpack
Class MedBox

source: e:\games\UnrealTournament\Botpack\Classes\MedBox.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Botpack.TournamentHealth
               |
               +--Botpack.MedBox
Direct Known Subclasses:None

class MedBox
extends Botpack.TournamentHealth

//============================================================================= // MedBox. //=============================================================================

Source Code


00001	//=============================================================================
00002	// MedBox.
00003	//=============================================================================
00004	class MedBox extends TournamentHealth;
00005	
00006	#exec MESH IMPORT MESH=MedBox ANIVFILE=MODELS\MedBox_a.3d DATAFILE=MODELS\MedBox_d.3d LODSTYLE=10
00007	#exec MESH ORIGIN MESH=MedBox X=0 Y=0 Z=0
00008	#exec MESH SEQUENCE MESH=MedBox SEQ=All    STARTFRAME=0 NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=MedBox SEQ=MEDBOX STARTFRAME=0 NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=JMedBox1 FILE=Textures\MedBox.PCX GROUP=Skins LODSET=2
00011	#exec OBJ LOAD FILE=Textures\ShaneFx.utx  PACKAGE=Botpack.ShaneFx
00012	#exec MESHMAP NEW   MESHMAP=MedBox MESH=MedBox
00013	#exec MESHMAP SCALE MESHMAP=MedBox X=0.03 Y=0.03 Z=0.06
00014	#exec MESHMAP SETTEXTURE MESHMAP=MedBox NUM=1 TEXTURE=JMedBox1 TLOD=30
00015	#exec MESHMAP SETTEXTURE MESHMAP=MedBox NUM=2 TEXTURE=Botpack.ShaneFx.top3
00016	
00017	#exec AUDIO IMPORT FILE="Sounds\Pickups\healthReg.WAV" NAME="UTHealth" GROUP="Pickups"
00018	
00019	defaultproperties
00020	{
00021	     PlayerViewMesh=LodMesh'Botpack.MedBox'
00022	     PickupViewMesh=LodMesh'Botpack.MedBox'
00023	     PickupSound=Sound'Botpack.Pickups.UTHealth'
00024	     Mesh=LodMesh'Botpack.MedBox'
00025	     CollisionRadius=32.000000
00026	}

End Source Code