Botpack
Class JumpMatch

source: e:\games\UnrealTournament\Botpack\Classes\JumpMatch.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.Mutator
            |
            +--Botpack.JumpMatch
Direct Known Subclasses:None

class JumpMatch
extends Engine.Mutator



Function Summary
 bool CheckReplacement(Actor Other, out byte)
 void PostBeginPlay()



Source Code


00001	class JumpMatch expands Mutator;
00002	
00003	function PostBeginPlay()
00004	{
00005		Super.PostBeginPlay();
00006		if ( Level.Game.IsA('DeathMatchPlus') )
00007			DeathMatchPlus(Level.Game).bJumpMatch = true;
00008	}
00009	
00010	function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
00011	{
00012		if ( Other.IsA('UT_JumpBoots') )
00013			return false;
00014	
00015		return true; 
00016	}
00017	
00018	defaultproperties
00019	{
00020	}

End Source Code