Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.Mutator | +--Botpack.JumpMatch
bool
CheckReplacement(Actor Other, out byte)
void
PostBeginPlay()
00001 class JumpMatch expands Mutator; 00002 00003 function PostBeginPlay() 00004 { 00005 Super.PostBeginPlay(); 00006 if ( Level.Game.IsA('DeathMatchPlus') ) 00007 DeathMatchPlus(Level.Game).bJumpMatch = true; 00008 } 00009 00010 function bool CheckReplacement(Actor Other, out byte bSuperRelevant) 00011 { 00012 if ( Other.IsA('UT_JumpBoots') ) 00013 return false; 00014 00015 return true; 00016 } 00017 00018 defaultproperties 00019 { 00020 }