State ClientFireBlast Function Summary |
void |
ProcessAltTraceHit(Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) |
void |
TraceAltFire() |
void |
ProcessTraceHit(Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) |
void |
TraceFire(float accuracy) |
bool |
ClientAltFire(float Value) |
bool |
ClientFire(float Value) |