Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Botpack.TournamentHealth | +--Botpack.HealthVial
00001 //============================================================================= 00002 // Vial. 00003 //============================================================================= 00004 class HealthVial extends TournamentHealth; 00005 00006 #exec MESH IMPORT MESH=Vial ANIVFILE=MODELS\Vial_a.3d DATAFILE=MODELS\Vial_d.3d X=0 Y=0 Z=0 00007 #exec MESH LODPARAMS MESH=Vial STRENGTH=0.6 00008 #exec MESH ORIGIN MESH=Vial X=0 Y=0 Z=0 00009 #exec MESH SEQUENCE MESH=Vial SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=Vial SEQ=VIAL STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=JVial0 FILE=MODELS\vial.PCX GROUP=Skins LODSET=2 00012 #exec OBJ LOAD FILE=Textures\ShaneFx.utx PACKAGE=Botpack.ShaneFx 00013 #exec MESHMAP NEW MESHMAP=Vial MESH=Vial 00014 #exec MESHMAP SCALE MESHMAP=Vial X=0.02 Y=0.02 Z=0.04 00015 00016 #exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=0 TEXTURE=JVial0 00017 #exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=1 TEXTURE=Botpack.ShaneFx.bluestuff 00018 #exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=2 TEXTURE=Botpack.ShaneFx.Top 00019 00020 defaultproperties 00021 { 00022 HealingAmount=5 00023 bSuperHeal=True 00024 PickupMessage="You picked up a Health Vial +" 00025 ItemName="Health Vial" 00026 RespawnTime=30.000000 00027 PickupViewMesh=LodMesh'Botpack.Vial' 00028 PickupSound=Sound'Botpack.Pickups.UTHealth' 00029 Mesh=LodMesh'Botpack.Vial' 00030 ScaleGlow=2.000000 00031 CollisionRadius=14.000000 00032 CollisionHeight=16.000000 00033 }