Botpack
Class HealthVial

source: e:\games\UnrealTournament\Botpack\Classes\HealthVial.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Botpack.TournamentHealth
               |
               +--Botpack.HealthVial
Direct Known Subclasses:None

class HealthVial
extends Botpack.TournamentHealth

//============================================================================= // Vial. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Vial.
00003	//=============================================================================
00004	class HealthVial extends TournamentHealth;
00005	
00006	#exec MESH IMPORT MESH=Vial ANIVFILE=MODELS\Vial_a.3d DATAFILE=MODELS\Vial_d.3d X=0 Y=0 Z=0
00007	#exec MESH LODPARAMS MESH=Vial STRENGTH=0.6
00008	#exec MESH ORIGIN MESH=Vial X=0 Y=0 Z=0
00009	#exec MESH SEQUENCE MESH=Vial SEQ=All  STARTFRAME=0 NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=Vial SEQ=VIAL STARTFRAME=0 NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=JVial0 FILE=MODELS\vial.PCX GROUP=Skins LODSET=2
00012	#exec OBJ LOAD FILE=Textures\ShaneFx.utx  PACKAGE=Botpack.ShaneFx
00013	#exec MESHMAP NEW   MESHMAP=Vial MESH=Vial
00014	#exec MESHMAP SCALE MESHMAP=Vial X=0.02 Y=0.02 Z=0.04
00015	
00016	#exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=0 TEXTURE=JVial0
00017	#exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=1 TEXTURE=Botpack.ShaneFx.bluestuff
00018	#exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=2 TEXTURE=Botpack.ShaneFx.Top
00019	
00020	defaultproperties
00021	{
00022	     HealingAmount=5
00023	     bSuperHeal=True
00024	     PickupMessage="You picked up a Health Vial +"
00025	     ItemName="Health Vial"
00026	     RespawnTime=30.000000
00027	     PickupViewMesh=LodMesh'Botpack.Vial'
00028	     PickupSound=Sound'Botpack.Pickups.UTHealth'
00029	     Mesh=LodMesh'Botpack.Vial'
00030	     ScaleGlow=2.000000
00031	     CollisionRadius=14.000000
00032	     CollisionHeight=16.000000
00033	}

End Source Code