Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Botpack.TournamentHealth | +--Botpack.HealthPack
00001 class HealthPack extends TournamentHealth; 00002 00003 #exec MESH IMPORT MESH=hbox ANIVFILE=MODELS\Superhealth_a.3d DATAFILE=MODELS\Superhealth_d.3d LODSTYLE=10 00004 #exec MESH LODPARAMS MESH=hbox STRENGTH=0.5 00005 #exec MESH ORIGIN MESH=hbox X=0 Y=0 Z=0 PITCH=0 ROLL=-64 00006 #exec MESH SEQUENCE MESH=hbox SEQ=All STARTFRAME=0 NUMFRAMES=1 00007 #exec MESH SEQUENCE MESH=hbox SEQ=HBOX STARTFRAME=0 NUMFRAMES=1 00008 00009 #exec TEXTURE IMPORT NAME=Jhbox1 FILE=MODELS\Superhealth.PCX GROUP=Skins LODSET=2 00010 #exec MESHMAP NEW MESHMAP=hbox MESH=hbox 00011 #exec MESHMAP SCALE MESHMAP=hbox X=0.08 Y=0.08 Z=0.16 00012 #exec OBJ LOAD FILE=Textures\ShaneFx.utx PACKAGE=Botpack.ShaneFx 00013 #exec MESHMAP SETTEXTURE MESHMAP=hbox NUM=1 TEXTURE=Jhbox1 00014 #exec MESHMAP SETTEXTURE MESHMAP=hbox NUM=2 TEXTURE=Botpack.ShaneFx.top3 00015 00016 #exec AUDIO IMPORT FILE="Sounds\Pickups\healthSuper.WAV" NAME="UTSuperHeal" GROUP="Pickups" 00017 00018 defaultproperties 00019 { 00020 HealingAmount=100 00021 bSuperHeal=True 00022 PickupMessage="You picked up the Big Keg O' Health +" 00023 ItemName="Super Health Pack" 00024 RespawnTime=100.000000 00025 PickupViewMesh=LodMesh'Botpack.hbox' 00026 MaxDesireability=2.000000 00027 PickupSound=Sound'Botpack.Pickups.UTSuperHeal' 00028 Mesh=LodMesh'Botpack.hbox' 00029 DrawScale=0.800000 00030 CollisionRadius=26.000000 00031 CollisionHeight=19.500000 00032 }