Botpack
Class HealthPack

source: e:\games\UnrealTournament\Botpack\Classes\HealthPack.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Botpack.TournamentHealth
               |
               +--Botpack.HealthPack
Direct Known Subclasses:None

class HealthPack
extends Botpack.TournamentHealth



Source Code


00001	class HealthPack extends TournamentHealth;
00002	
00003	#exec MESH IMPORT MESH=hbox ANIVFILE=MODELS\Superhealth_a.3d DATAFILE=MODELS\Superhealth_d.3d LODSTYLE=10
00004	#exec MESH LODPARAMS MESH=hbox STRENGTH=0.5
00005	#exec MESH ORIGIN MESH=hbox X=0 Y=0 Z=0 PITCH=0 ROLL=-64
00006	#exec MESH SEQUENCE MESH=hbox SEQ=All  STARTFRAME=0 NUMFRAMES=1
00007	#exec MESH SEQUENCE MESH=hbox SEQ=HBOX STARTFRAME=0 NUMFRAMES=1
00008	
00009	#exec TEXTURE IMPORT NAME=Jhbox1 FILE=MODELS\Superhealth.PCX GROUP=Skins LODSET=2
00010	#exec MESHMAP NEW   MESHMAP=hbox MESH=hbox
00011	#exec MESHMAP SCALE MESHMAP=hbox X=0.08 Y=0.08 Z=0.16
00012	#exec OBJ LOAD FILE=Textures\ShaneFx.utx  PACKAGE=Botpack.ShaneFx
00013	#exec MESHMAP SETTEXTURE MESHMAP=hbox NUM=1 TEXTURE=Jhbox1
00014	#exec MESHMAP SETTEXTURE MESHMAP=hbox NUM=2 TEXTURE=Botpack.ShaneFx.top3
00015	
00016	#exec AUDIO IMPORT FILE="Sounds\Pickups\healthSuper.WAV" NAME="UTSuperHeal" GROUP="Pickups"
00017	
00018	defaultproperties
00019	{
00020	     HealingAmount=100
00021	     bSuperHeal=True
00022	     PickupMessage="You picked up the Big Keg O' Health +"
00023	     ItemName="Super Health Pack"
00024	     RespawnTime=100.000000
00025	     PickupViewMesh=LodMesh'Botpack.hbox'
00026	     MaxDesireability=2.000000
00027	     PickupSound=Sound'Botpack.Pickups.UTSuperHeal'
00028	     Mesh=LodMesh'Botpack.hbox'
00029	     DrawScale=0.800000
00030	     CollisionRadius=26.000000
00031	     CollisionHeight=19.500000
00032	}

End Source Code