Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Weapon | +--Botpack.TournamentWeapon | +--Botpack.Enforcer | +--Botpack.DoubleEnforcer
00001 //============================================================================= 00002 // DoubleEnforcer 00003 // placeholder class holds player's prioritization for 2 enforcers 00004 //============================================================================= 00005 class DoubleEnforcer extends Enforcer; 00006 00007 defaultproperties 00008 { 00009 ItemName="Double Enforcers" 00010 }