Botpack
Class ClientScriptedTexture

source: e:\games\UnrealTournament\Botpack\Classes\ClientScriptedTexture.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Botpack.ClientScriptedTexture
Direct Known Subclasses:ScrollingMessageTexture

class ClientScriptedTexture
extends Engine.Info


Variables
 Texture ScriptedTexture


Function Summary
 
simulated
BeginPlay()
 
simulated
Destroyed()



Source Code


00001	class ClientScriptedTexture expands Info;
00002	
00003	var() Texture ScriptedTexture;
00004	
00005	simulated function BeginPlay()
00006	{
00007		if(ScriptedTexture != None)
00008			ScriptedTexture(ScriptedTexture).NotifyActor = Self;
00009	}
00010	
00011	simulated function Destroyed()
00012	{
00013		if(ScriptedTexture != None)
00014			ScriptedTexture(ScriptedTexture).NotifyActor = None;
00015	}
00016	
00017	simulated event RenderTexture(ScriptedTexture Tex)
00018	{
00019	}
00020	
00021	defaultproperties
00022	{
00023	     bNoDelete=True
00024	     bAlwaysRelevant=True
00025	     RemoteRole=ROLE_SimulatedProxy
00026	}

End Source Code