Core.Object | +--Engine.Actor | +--Engine.Info | +--Botpack.ClientScriptedTexture
Texture
ScriptedTexture
simulated
BeginPlay()
Destroyed()
00001 class ClientScriptedTexture expands Info; 00002 00003 var() Texture ScriptedTexture; 00004 00005 simulated function BeginPlay() 00006 { 00007 if(ScriptedTexture != None) 00008 ScriptedTexture(ScriptedTexture).NotifyActor = Self; 00009 } 00010 00011 simulated function Destroyed() 00012 { 00013 if(ScriptedTexture != None) 00014 ScriptedTexture(ScriptedTexture).NotifyActor = None; 00015 } 00016 00017 simulated event RenderTexture(ScriptedTexture Tex) 00018 { 00019 } 00020 00021 defaultproperties 00022 { 00023 bNoDelete=True 00024 bAlwaysRelevant=True 00025 RemoteRole=ROLE_SimulatedProxy 00026 }