Core.Object | +--Engine.Actor | +--Engine.NavigationPoint | +--Botpack.BlockedPath
void
Trigger(Actor Other, Pawn EventInstigator)
00001 //============================================================================= 00002 // BlockedPath. 00003 //============================================================================= 00004 class BlockedPath extends NavigationPoint; 00005 00006 function Trigger( actor Other, pawn EventInstigator ) 00007 { 00008 ExtraCost = 0; 00009 } 00010 00011 defaultproperties 00012 { 00013 ExtraCost=100000000 00014 }