Haoran Liang
Programmer
Haoran Liang is a current graduate student at CMU ETC (Entertainment Technology Center). After finishing his undergrad education in Computer Science major, he decides to pursue a gameplay programmer position in the future career path. Haoran is aiming to participate into 3A games development and willing to create indie masterpieces.
Huixin Luo
Co-Producer/ Game Designer
Huixin is a designer, programmer, and artist interested in creating powerful interactive experiences. She graduated from interactive media and game design at the University of Southern California, with a double minor in programming and 3D animation.
Guimin Ren
Programmer
Guimin Ren is a current ETC student pursuing a career in game programming, game design, and immersive XR experience development. His undergraduate major is Digital Media Technology.
Thomas Wrabetz
Programmer Lead
Thomas Wrabetz is a gameplay programmer and designer who loves satisfying mechanics, procedural generation, and making ideas playable.
Qianhui Zhi
Co-Producer/ UI UX Designer
Qianhui is an interaction designer, experience strategist, design thinker, generative artist, and human-loving extrovert.
ADVISORS
Ruth Comley
Ruth Comley is an educator that has been teaching undergrad and graduate classes for 24 years in the areas of digital art, experience design, and project management. She has a Specialized Associates degree in Industrial Design, a Bachelor of Science degree in Computer Science, and a Masters of Entertainment degree in Entertainment Technology. Currently, Ruth is an Assistant Teaching Professor at Carnegie Mellon University where she teaches classes in Project Production, Digital Art, and Experience Design. She is also a Founding Member of Stage and Steel Productions and an active Board member of Striplight Community Theater. There she designs and produces seasonal festivals and events while also writing, producing, and directing theatrical plays.
Moshe Mahler
Moshe Mahler is an award-winning professional innovator and storyteller whose work has been featured in attractions at Disney Parks and Resorts and shown worldwide at prestigious venues including SIGGRAPH, UIST, Comic Con, and Ars Electronica. For nearly a decade, Mahler led The Creative Technology Team at Disney Research of The Walt Disney Company, where he served as the Principal Artist. Under his supervision, the team worked hand in hand with elite Research Scientists to invent and utilize new technologies across the Walt Disney Company, collaborating with Pixar, Walt Disney Animation Studios, Disney Consumer Products, Disney Television Animation, Imagineering, and more. Mahler has authored more than 10 technical paper publications at premiere conferences and is an inventor of four issued patents. He has also contributed to dozens of publications in the computer graphics and animation fields. Mahler’s artworks and animated films have been featured in a number of venues internationally, including SIGGRAPH 2005, 2007, 2011, 2013, 2015, and 2017.
CLIENT
Steven Skip Crowell
Steven ‘Skip’ Crowell is a native of Shaker Hts., Ohio, and the founder and CEO of Syclus, Inc. Skip spent his adult life dreaming of empowering the socioeconomic futures of historically excluded youth. Soon after the birth of his oldest daughter, Skip has been an advocate for social & economic justice, and has dedicated his life to creating a better world for her, her younger sister, and future generations. Skip is a value-driven business professional whose career lifecycle spans more than 15-plus years in the media and entertainment, advertising, financial services, and healthcare industries. Skip serves on the Union Settlement Associate Board and is a member of the Morehouse Manhattan Alumni Association. In his spare time, Skip is either listening to old school hip-hop and R&B or cheering on his Ohio State and Cleveland Browns football squads. Skip graduated with honors from Morehouse College with a B.A. in finance.
Syclus
Syclus is an NYC-based social impact startup that combines money/finance, hip-hop culture, and technology in new and entertaining ways to help create the first financially successful generation of under-represented and under-resourced youth. Our flagship product is a School Bank Program (SBP)– a combo student-run bank and web-based investment portfolio simulation. It includes a culturally relevant financial and capital markets curriculum to teach urban high school students how to make smart money decisions and build generational wealth.