#include <joint.h>
Inheritance diagram for ParticleJoint::
Public Methods | |
ParticleJoint (PuppetProperty aP, VECTOR_TYPE vBegin, VECTOR_TYPE vEnd, string &n, VECTOR_TYPE sup, void *pD) | |
uint16 | JointType (void) |
Returns id of ParticleJoint. More... | |
void | SetValue (float newValue) |
Sets the value of the property. More... |
ParticleJoint is derived from PropertyJoint, but unlike its superclass, ParticleJoint doesn't modify in-game values, but rather the collected properties of a particle system puppet. Obviously this joint only makes sense when applied to a PSystemPuppet or anything derived from it.
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Returns id of ParticleJoint.
Reimplemented from PropertyJoint. |
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Sets the value of the property.
Reimplemented from PropertyJoint. |