SOFTWARE
For
detailed technical information about the system’s software
and hardware components, as well as future recommendations,
please see the Virpets
Theatre Technical Overview.
Background
The Virpets technology was first created by students Shawn Patton,
Elan Ruskin, Jon Parise, and Ken Strickland, who worked with advisor
Frank Garvey to create a digital performance medium. It was then
adapted by Cort Stratton and Ingrid Moncada in the Spring of 2002
and used to “perform” Rift, a theatrical piece created
expressly for the medium. Our group has been charged with using
the Virpets software as the basis for a compelling interactive
museum exhibit for children.
The Virpets software system consists of three main components:
• TheStage: Main server and the graphics and display engine
The
Stage
• PuppetMaster: Character rigging and control utility
• A series of XML utilities for authoring program-specific
files
VPM
Utility(click to enlarge)
The
Virpets Theatre system also includes the following new components:
•
Graphical user interface for puppet selection (Director MX)
• Virpets Network Agents: Two utilities that handle information
about puppet selection
INTERFACE
DESIGN AND GUEST TESTING
see
the full document (.doc)
Target
Audience & Inherent Challenges
Ours is an exciting challenge – design a technology-heavy
interactive museum exhibit for children from 4-7 years of age.
A few of the unique challenges that our young user base presents:
-
Reading & Writing Ability
? Most children at this age will not be able to read
? Those that are literate will not be sophisticated readers.
- Attention Span
? Children will probably not want to sit through multiple tests.
? Even if they do, they cannot quantitatively express their preferences.
- Gathering Data
? It is unlikely that written surveys would be effective in this
situation.
? The best way for us to obtain information is observation and
video interview.
- User Consent
? Parents must give permission for children to appear on video.
? Our users are not legally capable of providing permission themselves.
As
a result, our methodologies will differ somewhat from standard
user testing methods. We will not be attempting to gain quantitative
knowledge from these tests – rather, we will concentrate
on gathering as much from observation as we can. When appropriate
(and permissible), we will also tape interviews with the children
to get their reactions to the system.
A
large part of designing any interactive experience for children
is putting said experiences through the rigors of repeated playtesting
“in the field.” This is especially important for the
Virpets Theater team, since we have very little in common with
our intended guests. We must examine everything from the input
devices to the backdrops we create from a child’s point
of view. We have developed a preliminary plan to address this
need that includes a minimum of 4 live tests at the Museum. What
follows is an enumeration of said plans along with an examination
of our target audience, as well as our findings so far.
Interface
Design
The
key challenge in designing the Virpets Theater guest interface
is the struggle between educational content and simplicity of
design. The simplest design would be a simple “list”
of puppet pictures that allows children to click on their favorite
puppet and begin. However, the Children’s Museum would like
this to be an educational experience, and this means sacrificing
a bit of simplicity in the process.
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